59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#pragma once
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#include <BWAPI/EventType.h>
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#include <BWAPI/Player.h>
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#include <BWAPI/Unit.h>
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#include <BWAPI/Position.h>
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#include <string>
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namespace BWAPI
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{
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class Event
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{
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public:
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Event();
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~Event();
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Event(const Event& other);
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Event& operator=(const Event& other);
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bool operator==(const Event& other) const;
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static Event MatchStart();
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static Event MatchEnd(bool isWinner);
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static Event MatchFrame();
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static Event MenuFrame();
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static Event SendText(const char* text = NULL);
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static Event ReceiveText(Player* player, const char* text = NULL);
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static Event PlayerLeft(Player* player);
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static Event PlayerDropped(Player* player);
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static Event NukeDetect(Position target);
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static Event UnitDiscover(Unit* unit);
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static Event UnitEvade(Unit* unit);
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static Event UnitShow(Unit* unit);
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static Event UnitHide(Unit* unit);
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static Event UnitCreate(Unit* unit);
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static Event UnitDestroy(Unit* unit);
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static Event UnitMorph(Unit* unit);
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static Event UnitRenegade(Unit* unit);
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static Event SaveGame(const char* gameName = NULL);
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static Event UnitComplete(Unit *unit);
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EventType::Enum getType() const;
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Position getPosition() const;
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const std::string& getText() const;
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Unit* getUnit() const;
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Player* getPlayer() const;
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bool isWinner() const;
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Event& setType(EventType::Enum type);
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Event& setPosition(Position position);
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Event& setText(const char* text);
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Event& setUnit(Unit* unit);
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Event& setPlayer(Player* player);
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Event& setWinner(bool isWinner);
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//static Event TriggerAction();
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private:
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EventType::Enum type;
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Position position;
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std::string* text;
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Unit* unit;
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Player* player;
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bool winner;
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};
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} |