392 lines
9.9 KiB
Java
392 lines
9.9 KiB
Java
package bwapi4;
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import bwapi4.*;
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import java.util.Map;
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import java.util.HashMap;
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import java.util.Collection;
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import java.util.List;
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public class Player {
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public int getID() {
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return getID_native(pointer);
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}
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public String getName() {
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return getName_native(pointer);
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}
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public Race getRace() {
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return getRace_native(pointer);
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}
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public PlayerType getType() {
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return getType_native(pointer);
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}
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public Force getForce() {
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return getForce_native(pointer);
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}
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public boolean isAlly(Player player) {
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return isAlly_native(pointer, player);
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}
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public boolean isEnemy(Player player) {
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return isEnemy_native(pointer, player);
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}
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public boolean isNeutral() {
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return isNeutral_native(pointer);
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}
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public TilePosition getStartLocation() {
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return getStartLocation_native(pointer);
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}
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public boolean isVictorious() {
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return isVictorious_native(pointer);
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}
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public boolean isDefeated() {
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return isDefeated_native(pointer);
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}
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public boolean leftGame() {
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return leftGame_native(pointer);
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}
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public int minerals() {
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return minerals_native(pointer);
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}
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public int gas() {
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return gas_native(pointer);
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}
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public int gatheredMinerals() {
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return gatheredMinerals_native(pointer);
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}
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public int gatheredGas() {
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return gatheredGas_native(pointer);
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}
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public int repairedMinerals() {
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return repairedMinerals_native(pointer);
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}
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public int repairedGas() {
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return repairedGas_native(pointer);
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}
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public int refundedMinerals() {
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return refundedMinerals_native(pointer);
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}
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public int refundedGas() {
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return refundedGas_native(pointer);
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}
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public int spentMinerals() {
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return spentMinerals_native(pointer);
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}
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public int spentGas() {
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return spentGas_native(pointer);
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}
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public int supplyTotal() {
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return supplyTotal_native(pointer);
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}
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public int supplyTotal(Race race) {
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return supplyTotal_native(pointer, race);
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}
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public int supplyUsed() {
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return supplyUsed_native(pointer);
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}
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public int supplyUsed(Race race) {
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return supplyUsed_native(pointer, race);
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}
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public int allUnitCount() {
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return allUnitCount_native(pointer);
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}
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public int allUnitCount(UnitType unit) {
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return allUnitCount_native(pointer, unit);
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}
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public int visibleUnitCount() {
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return visibleUnitCount_native(pointer);
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}
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public int visibleUnitCount(UnitType unit) {
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return visibleUnitCount_native(pointer, unit);
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}
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public int completedUnitCount() {
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return completedUnitCount_native(pointer);
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}
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public int completedUnitCount(UnitType unit) {
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return completedUnitCount_native(pointer, unit);
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}
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public int incompleteUnitCount() {
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return incompleteUnitCount_native(pointer);
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}
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public int incompleteUnitCount(UnitType unit) {
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return incompleteUnitCount_native(pointer, unit);
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}
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public int deadUnitCount() {
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return deadUnitCount_native(pointer);
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}
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public int deadUnitCount(UnitType unit) {
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return deadUnitCount_native(pointer, unit);
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}
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public int killedUnitCount() {
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return killedUnitCount_native(pointer);
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}
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public int killedUnitCount(UnitType unit) {
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return killedUnitCount_native(pointer, unit);
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}
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public int getUpgradeLevel(UpgradeType upgrade) {
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return getUpgradeLevel_native(pointer, upgrade);
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}
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public boolean hasResearched(TechType tech) {
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return hasResearched_native(pointer, tech);
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}
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public boolean isResearching(TechType tech) {
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return isResearching_native(pointer, tech);
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}
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public boolean isUpgrading(UpgradeType upgrade) {
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return isUpgrading_native(pointer, upgrade);
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}
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public Color getColor() {
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return getColor_native(pointer);
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}
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public char getTextColor() {
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return getTextColor_native(pointer);
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}
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public int maxEnergy(UnitType unit) {
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return maxEnergy_native(pointer, unit);
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}
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public double topSpeed(UnitType unit) {
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return topSpeed_native(pointer, unit);
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}
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public int weaponMaxRange(WeaponType weapon) {
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return weaponMaxRange_native(pointer, weapon);
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}
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public int sightRange(UnitType unit) {
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return sightRange_native(pointer, unit);
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}
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public int weaponDamageCooldown(UnitType unit) {
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return weaponDamageCooldown_native(pointer, unit);
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}
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public int armor(UnitType unit) {
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return armor_native(pointer, unit);
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}
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public int damage(WeaponType wpn) {
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return damage_native(pointer, wpn);
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}
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public int getUnitScore() {
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return getUnitScore_native(pointer);
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}
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public int getKillScore() {
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return getKillScore_native(pointer);
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}
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public int getBuildingScore() {
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return getBuildingScore_native(pointer);
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}
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public int getRazingScore() {
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return getRazingScore_native(pointer);
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}
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public int getCustomScore() {
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return getCustomScore_native(pointer);
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}
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public boolean isObserver() {
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return isObserver_native(pointer);
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}
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public int getMaxUpgradeLevel(UpgradeType upgrade) {
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return getMaxUpgradeLevel_native(pointer, upgrade);
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}
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public boolean isResearchAvailable(TechType tech) {
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return isResearchAvailable_native(pointer, tech);
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}
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public boolean isUnitAvailable(UnitType unit) {
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return isUnitAvailable_native(pointer, unit);
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}
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private static Map<Long, Player> instances = new HashMap<Long, Player>();
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private Player(long pointer) {
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this.pointer = pointer;
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}
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private static Player get(long pointer) {
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Player instance = instances.get(pointer);
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if (instance == null ) {
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instance = new Player(pointer);
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instances.put(pointer, instance);
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}
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return instance;
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}
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private long pointer;
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private native int getID_native(long pointer);
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private native String getName_native(long pointer);
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private native Race getRace_native(long pointer);
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private native PlayerType getType_native(long pointer);
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private native Force getForce_native(long pointer);
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private native boolean isAlly_native(long pointer, Player player);
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private native boolean isEnemy_native(long pointer, Player player);
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private native boolean isNeutral_native(long pointer);
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private native TilePosition getStartLocation_native(long pointer);
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private native boolean isVictorious_native(long pointer);
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private native boolean isDefeated_native(long pointer);
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private native boolean leftGame_native(long pointer);
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private native int minerals_native(long pointer);
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private native int gas_native(long pointer);
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private native int gatheredMinerals_native(long pointer);
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private native int gatheredGas_native(long pointer);
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private native int repairedMinerals_native(long pointer);
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private native int repairedGas_native(long pointer);
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private native int refundedMinerals_native(long pointer);
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private native int refundedGas_native(long pointer);
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private native int spentMinerals_native(long pointer);
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private native int spentGas_native(long pointer);
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private native int supplyTotal_native(long pointer);
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private native int supplyTotal_native(long pointer, Race race);
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private native int supplyUsed_native(long pointer);
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private native int supplyUsed_native(long pointer, Race race);
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private native int allUnitCount_native(long pointer);
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private native int allUnitCount_native(long pointer, UnitType unit);
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private native int visibleUnitCount_native(long pointer);
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private native int visibleUnitCount_native(long pointer, UnitType unit);
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private native int completedUnitCount_native(long pointer);
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private native int completedUnitCount_native(long pointer, UnitType unit);
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private native int incompleteUnitCount_native(long pointer);
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private native int incompleteUnitCount_native(long pointer, UnitType unit);
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private native int deadUnitCount_native(long pointer);
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private native int deadUnitCount_native(long pointer, UnitType unit);
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private native int killedUnitCount_native(long pointer);
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private native int killedUnitCount_native(long pointer, UnitType unit);
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private native int getUpgradeLevel_native(long pointer, UpgradeType upgrade);
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private native boolean hasResearched_native(long pointer, TechType tech);
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private native boolean isResearching_native(long pointer, TechType tech);
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private native boolean isUpgrading_native(long pointer, UpgradeType upgrade);
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private native Color getColor_native(long pointer);
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private native char getTextColor_native(long pointer);
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private native int maxEnergy_native(long pointer, UnitType unit);
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private native double topSpeed_native(long pointer, UnitType unit);
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private native int weaponMaxRange_native(long pointer, WeaponType weapon);
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private native int sightRange_native(long pointer, UnitType unit);
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private native int weaponDamageCooldown_native(long pointer, UnitType unit);
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private native int armor_native(long pointer, UnitType unit);
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private native int damage_native(long pointer, WeaponType wpn);
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private native int getUnitScore_native(long pointer);
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private native int getKillScore_native(long pointer);
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private native int getBuildingScore_native(long pointer);
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private native int getRazingScore_native(long pointer);
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private native int getCustomScore_native(long pointer);
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private native boolean isObserver_native(long pointer);
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private native int getMaxUpgradeLevel_native(long pointer, UpgradeType upgrade);
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private native boolean isResearchAvailable_native(long pointer, TechType tech);
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private native boolean isUnitAvailable_native(long pointer, UnitType unit);
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}
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