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BWMirror-Generator/bwapi-master/Event.h
2014-08-05 10:43:14 +02:00

59 lines
1.8 KiB
C++

#pragma once
#include <BWAPI/EventType.h>
#include <BWAPI/Player.h>
#include <BWAPI/Unit.h>
#include <BWAPI/Position.h>
#include <string>
namespace BWAPI
{
class Event
{
public:
Event();
~Event();
Event(const Event& other);
Event& operator=(const Event& other);
bool operator==(const Event& other) const;
static Event MatchStart();
static Event MatchEnd(bool isWinner);
static Event MatchFrame();
static Event MenuFrame();
static Event SendText(const char* text = NULL);
static Event ReceiveText(Player* player, const char* text = NULL);
static Event PlayerLeft(Player* player);
static Event PlayerDropped(Player* player);
static Event NukeDetect(Position target);
static Event UnitDiscover(Unit* unit);
static Event UnitEvade(Unit* unit);
static Event UnitShow(Unit* unit);
static Event UnitHide(Unit* unit);
static Event UnitCreate(Unit* unit);
static Event UnitDestroy(Unit* unit);
static Event UnitMorph(Unit* unit);
static Event UnitRenegade(Unit* unit);
static Event SaveGame(const char* gameName = NULL);
static Event UnitComplete(Unit *unit);
EventType::Enum getType() const;
Position getPosition() const;
const std::string& getText() const;
Unit* getUnit() const;
Player* getPlayer() const;
bool isWinner() const;
Event& setType(EventType::Enum type);
Event& setPosition(Position position);
Event& setText(const char* text);
Event& setUnit(Unit* unit);
Event& setPlayer(Player* player);
Event& setWinner(bool isWinner);
//static Event TriggerAction();
private:
EventType::Enum type;
Position position;
std::string* text;
Unit* unit;
Player* player;
bool winner;
};
}