This repository has been archived on 2023-07-11. You can view files and clone it, but cannot push or open issues or pull requests.
BWMirror-Generator/bwapi-master/Client/PlayerImpl.h
2014-08-05 10:43:14 +02:00

87 lines
2.9 KiB
C++

#pragma once
#include <BWAPI.h>
#include "PlayerData.h"
#include <set>
#include <string>
namespace BWAPI
{
class Unit;
class Force;
class PlayerImpl : public Player
{
private:
int id;
public:
PlayerData* self;
std::set<Unit*> units;
void clear();
PlayerImpl(int id);
virtual int getID() const;
virtual std::string getName() const;
virtual const std::set<Unit*>& getUnits() const;
virtual Race getRace() const;
virtual PlayerType getType() const;
virtual Force* getForce() const;
virtual bool isAlly(Player* player) const;
virtual bool isEnemy(Player* player) const;
virtual bool isNeutral() const;
virtual TilePosition getStartLocation() const;
virtual bool isVictorious() const;
virtual bool isDefeated() const;
virtual bool leftGame() const;
virtual int minerals() const;
virtual int gas() const;
virtual int gatheredMinerals() const;
virtual int gatheredGas() const;
virtual int repairedMinerals() const;
virtual int repairedGas() const;
virtual int refundedMinerals() const;
virtual int refundedGas() const;
virtual int spentMinerals() const;
virtual int spentGas() const;
virtual int supplyTotal() const;
virtual int supplyUsed() const;
virtual int supplyTotal(Race race) const;
virtual int supplyUsed(Race race) const;
virtual int allUnitCount(UnitType unit) const;
virtual int visibleUnitCount(UnitType unit) const;
virtual int completedUnitCount(UnitType unit) const;
virtual int incompleteUnitCount(UnitType unit) const;
virtual int deadUnitCount(UnitType unit) const;
virtual int killedUnitCount(UnitType unit) const;
virtual int getUpgradeLevel(UpgradeType upgrade) const;
virtual bool hasResearched(TechType tech) const;
virtual bool isResearching(TechType tech) const;
virtual bool isUpgrading(UpgradeType upgrade) const;
virtual BWAPI::Color getColor() const;
virtual int getTextColor() const;
virtual int maxEnergy(UnitType unit) const;
virtual double topSpeed(UnitType unit) const;
virtual int groundWeaponMaxRange(UnitType unit) const;
virtual int airWeaponMaxRange(UnitType unit) const;
virtual int weaponMaxRange(WeaponType weapon) const;
virtual int sightRange(UnitType unit) const;
virtual int groundWeaponDamageCooldown(UnitType unit) const;
virtual int armor(UnitType unit) const;
virtual int getUnitScore() const;
virtual int getKillScore() const;
virtual int getBuildingScore() const;
virtual int getRazingScore() const;
virtual int getCustomScore() const;
virtual bool isObserver() const;
virtual int getMaxUpgradeLevel(UpgradeType upgrade) const;
virtual bool isResearchAvailable(TechType tech) const;
virtual bool isUnitAvailable(UnitType unit) const;
};
};