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BWMirror-Generator/c/BWAPI.h
2014-08-05 10:43:14 +02:00

58 lines
1.4 KiB
C++

#include <BWAPI/AIModule.h>
#include <BWAPI/Bullet.h>
#include <BWAPI/BulletType.h>
#include <BWAPI/Color.h>
#include <BWAPI/Constants.h>
#include <BWAPI/CoordinateType.h>
#include <BWAPI/DamageType.h>
#include <BWAPI/Error.h>
#include <BWAPI/Event.h>
#include <BWAPI/EventType.h>
#include <BWAPI/ExplosionType.h>
#include <BWAPI/Flag.h>
#include <BWAPI/Force.h>
#include <BWAPI/Game.h>
#include <BWAPI/GameType.h>
#include <BWAPI/Input.h>
#include <BWAPI/Latency.h>
#include <BWAPI/Order.h>
#include <BWAPI/Player.h>
#include <BWAPI/PlayerType.h>
#include <BWAPI/Position.h>
#include <BWAPI/Race.h>
#include <BWAPI/Region.h>
#include <BWAPI/TechType.h>
#include <BWAPI/TilePosition.h>
#include <BWAPI/TournamentAction.h>
#include <BWAPI/Unit.h>
#include <BWAPI/UnitCommand.h>
#include <BWAPI/UnitCommandType.h>
#include <BWAPI/UnitSizeType.h>
#include <BWAPI/UnitType.h>
#include <BWAPI/UpgradeType.h>
#include <BWAPI/WeaponType.h>
namespace BWAPI
{
/** You have to call this from your AIModule Dllmain function.
*
* \code
* BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
* {
* switch (ul_reason_for_call)
* {
* case DLL_PROCESS_ATTACH:
* BWAPI::BWAPI_init();
* break;
* case DLL_PROCESS_DETACH:
* break;
* }
*
* return TRUE;
* }
* \endcode */
void BWAPI_init();
int BWAPI_getRevision();
bool BWAPI_isDebug();
}