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BWMirror-Generator/bwapi4/Unitset.java
2015-02-09 16:58:08 +01:00

377 lines
11 KiB
Java

package bwapi4;
import bwapi4.*;
import java.util.Map;
import java.util.HashMap;
import java.util.Collection;
import java.util.List;
public class Unitset {
public Position getPosition() {
return getPosition_native(pointer);
}
public List<Unit> getLoadedUnits() {
return getLoadedUnits_native(pointer);
}
public List<Unit> getInterceptors() {
return getInterceptors_native(pointer);
}
public List<Unit> getLarva() {
return getLarva_native(pointer);
}
public List<Unit> getUnitsInRadius(int radius, UnitFilter pred) {
return getUnitsInRadius_native(pointer, radius, pred);
}
public Unit getClosestUnit(UnitFilter pred) {
return getClosestUnit_native(pointer, pred);
}
public Unit getClosestUnit(UnitFilter pred, int radius) {
return getClosestUnit_native(pointer, pred, radius);
}
public boolean issueCommand(UnitCommand command) {
return issueCommand_native(pointer, command);
}
public boolean attack(PositionOrUnit target) {
return attack_native(pointer, target);
}
public boolean attack(PositionOrUnit target, boolean shiftQueueCommand) {
return attack_native(pointer, target, shiftQueueCommand);
}
public boolean build(UnitType type) {
return build_native(pointer, type);
}
public boolean build(UnitType type, TilePosition target) {
return build_native(pointer, type, target);
}
public boolean buildAddon(UnitType type) {
return buildAddon_native(pointer, type);
}
public boolean train(UnitType type) {
return train_native(pointer, type);
}
public boolean morph(UnitType type) {
return morph_native(pointer, type);
}
public boolean setRallyPoint(PositionOrUnit target) {
return setRallyPoint_native(pointer, target);
}
public boolean move(Position target) {
return move_native(pointer, target);
}
public boolean move(Position target, boolean shiftQueueCommand) {
return move_native(pointer, target, shiftQueueCommand);
}
public boolean patrol(Position target) {
return patrol_native(pointer, target);
}
public boolean patrol(Position target, boolean shiftQueueCommand) {
return patrol_native(pointer, target, shiftQueueCommand);
}
public boolean holdPosition() {
return holdPosition_native(pointer);
}
public boolean holdPosition(boolean shiftQueueCommand) {
return holdPosition_native(pointer, shiftQueueCommand);
}
public boolean stop() {
return stop_native(pointer);
}
public boolean stop(boolean shiftQueueCommand) {
return stop_native(pointer, shiftQueueCommand);
}
public boolean follow(Unit target) {
return follow_native(pointer, target);
}
public boolean follow(Unit target, boolean shiftQueueCommand) {
return follow_native(pointer, target, shiftQueueCommand);
}
public boolean gather(Unit target) {
return gather_native(pointer, target);
}
public boolean gather(Unit target, boolean shiftQueueCommand) {
return gather_native(pointer, target, shiftQueueCommand);
}
public boolean returnCargo() {
return returnCargo_native(pointer);
}
public boolean returnCargo(boolean shiftQueueCommand) {
return returnCargo_native(pointer, shiftQueueCommand);
}
public boolean repair(Unit target) {
return repair_native(pointer, target);
}
public boolean repair(Unit target, boolean shiftQueueCommand) {
return repair_native(pointer, target, shiftQueueCommand);
}
public boolean burrow() {
return burrow_native(pointer);
}
public boolean unburrow() {
return unburrow_native(pointer);
}
public boolean cloak() {
return cloak_native(pointer);
}
public boolean decloak() {
return decloak_native(pointer);
}
public boolean siege() {
return siege_native(pointer);
}
public boolean unsiege() {
return unsiege_native(pointer);
}
public boolean lift() {
return lift_native(pointer);
}
public boolean load(Unit target) {
return load_native(pointer, target);
}
public boolean load(Unit target, boolean shiftQueueCommand) {
return load_native(pointer, target, shiftQueueCommand);
}
public boolean unloadAll() {
return unloadAll_native(pointer);
}
public boolean unloadAll(boolean shiftQueueCommand) {
return unloadAll_native(pointer, shiftQueueCommand);
}
public boolean unloadAll(Position target) {
return unloadAll_native(pointer, target);
}
public boolean unloadAll(Position target, boolean shiftQueueCommand) {
return unloadAll_native(pointer, target, shiftQueueCommand);
}
public boolean rightClick(PositionOrUnit target) {
return rightClick_native(pointer, target);
}
public boolean rightClick(PositionOrUnit target, boolean shiftQueueCommand) {
return rightClick_native(pointer, target, shiftQueueCommand);
}
public boolean haltConstruction() {
return haltConstruction_native(pointer);
}
public boolean cancelConstruction() {
return cancelConstruction_native(pointer);
}
public boolean cancelAddon() {
return cancelAddon_native(pointer);
}
public boolean cancelTrain() {
return cancelTrain_native(pointer);
}
public boolean cancelTrain(int slot) {
return cancelTrain_native(pointer, slot);
}
public boolean cancelMorph() {
return cancelMorph_native(pointer);
}
public boolean cancelResearch() {
return cancelResearch_native(pointer);
}
public boolean cancelUpgrade() {
return cancelUpgrade_native(pointer);
}
public boolean useTech(TechType tech) {
return useTech_native(pointer, tech);
}
public boolean useTech(TechType tech, PositionOrUnit target) {
return useTech_native(pointer, tech, target);
}
private static Map<Long, Unitset> instances = new HashMap<Long, Unitset>();
private Unitset(long pointer) {
this.pointer = pointer;
}
private static Unitset get(long pointer) {
if (pointer == 0 ) {
return null;
}
Unitset instance = instances.get(pointer);
if (instance == null ) {
instance = new Unitset(pointer);
instances.put(pointer, instance);
}
return instance;
}
private long pointer;
private native Position getPosition_native(long pointer);
private native List<Unit> getLoadedUnits_native(long pointer);
private native List<Unit> getInterceptors_native(long pointer);
private native List<Unit> getLarva_native(long pointer);
private native List<Unit> getUnitsInRadius_native(long pointer, int radius, UnitFilter pred);
private native Unit getClosestUnit_native(long pointer, UnitFilter pred);
private native Unit getClosestUnit_native(long pointer, UnitFilter pred, int radius);
private native boolean issueCommand_native(long pointer, UnitCommand command);
private native boolean attack_native(long pointer, PositionOrUnit target);
private native boolean attack_native(long pointer, PositionOrUnit target, boolean shiftQueueCommand);
private native boolean build_native(long pointer, UnitType type);
private native boolean build_native(long pointer, UnitType type, TilePosition target);
private native boolean buildAddon_native(long pointer, UnitType type);
private native boolean train_native(long pointer, UnitType type);
private native boolean morph_native(long pointer, UnitType type);
private native boolean setRallyPoint_native(long pointer, PositionOrUnit target);
private native boolean move_native(long pointer, Position target);
private native boolean move_native(long pointer, Position target, boolean shiftQueueCommand);
private native boolean patrol_native(long pointer, Position target);
private native boolean patrol_native(long pointer, Position target, boolean shiftQueueCommand);
private native boolean holdPosition_native(long pointer);
private native boolean holdPosition_native(long pointer, boolean shiftQueueCommand);
private native boolean stop_native(long pointer);
private native boolean stop_native(long pointer, boolean shiftQueueCommand);
private native boolean follow_native(long pointer, Unit target);
private native boolean follow_native(long pointer, Unit target, boolean shiftQueueCommand);
private native boolean gather_native(long pointer, Unit target);
private native boolean gather_native(long pointer, Unit target, boolean shiftQueueCommand);
private native boolean returnCargo_native(long pointer);
private native boolean returnCargo_native(long pointer, boolean shiftQueueCommand);
private native boolean repair_native(long pointer, Unit target);
private native boolean repair_native(long pointer, Unit target, boolean shiftQueueCommand);
private native boolean burrow_native(long pointer);
private native boolean unburrow_native(long pointer);
private native boolean cloak_native(long pointer);
private native boolean decloak_native(long pointer);
private native boolean siege_native(long pointer);
private native boolean unsiege_native(long pointer);
private native boolean lift_native(long pointer);
private native boolean load_native(long pointer, Unit target);
private native boolean load_native(long pointer, Unit target, boolean shiftQueueCommand);
private native boolean unloadAll_native(long pointer);
private native boolean unloadAll_native(long pointer, boolean shiftQueueCommand);
private native boolean unloadAll_native(long pointer, Position target);
private native boolean unloadAll_native(long pointer, Position target, boolean shiftQueueCommand);
private native boolean rightClick_native(long pointer, PositionOrUnit target);
private native boolean rightClick_native(long pointer, PositionOrUnit target, boolean shiftQueueCommand);
private native boolean haltConstruction_native(long pointer);
private native boolean cancelConstruction_native(long pointer);
private native boolean cancelAddon_native(long pointer);
private native boolean cancelTrain_native(long pointer);
private native boolean cancelTrain_native(long pointer, int slot);
private native boolean cancelMorph_native(long pointer);
private native boolean cancelResearch_native(long pointer);
private native boolean cancelUpgrade_native(long pointer);
private native boolean useTech_native(long pointer, TechType tech);
private native boolean useTech_native(long pointer, TechType tech, PositionOrUnit target);
}