#pragma once #include #include "GameData.h" #include "GameImpl.h" #include "ForceImpl.h" #include "PlayerImpl.h" #include "UnitImpl.h" #include "GameTable.h" namespace BWAPI { class Client { public: Client(); ~Client(); GameData* data; bool isConnected(); bool connect(); void disconnect(); void update(); private: HANDLE pipeObjectHandle; HANDLE mapFileHandle; HANDLE gameTableFileHandle; GameTable* gameTable; bool connected; bool showedErrorBox; }; extern Client BWAPIClient; }