package bwapi4; import bwapi4.*; import java.util.Map; import java.util.HashMap; import java.util.Collection; import java.util.List; public class Bullet { public int getID() { return getID_native(pointer); } public boolean exists() { return exists_native(pointer); } public Player getPlayer() { return getPlayer_native(pointer); } public BulletType getType() { return getType_native(pointer); } public Unit getSource() { return getSource_native(pointer); } public Position getPosition() { return getPosition_native(pointer); } public double getAngle() { return getAngle_native(pointer); } public double getVelocityX() { return getVelocityX_native(pointer); } public double getVelocityY() { return getVelocityY_native(pointer); } public Unit getTarget() { return getTarget_native(pointer); } public Position getTargetPosition() { return getTargetPosition_native(pointer); } public int getRemoveTimer() { return getRemoveTimer_native(pointer); } public boolean isVisible() { return isVisible_native(pointer); } public boolean isVisible(Player player) { return isVisible_native(pointer, player); } private static Map instances = new HashMap(); private Bullet(long pointer) { this.pointer = pointer; } private static Bullet get(long pointer) { Bullet instance = instances.get(pointer); if (instance == null ) { instance = new Bullet(pointer); instances.put(pointer, instance); } return instance; } private long pointer; private native int getID_native(long pointer); private native boolean exists_native(long pointer); private native Player getPlayer_native(long pointer); private native BulletType getType_native(long pointer); private native Unit getSource_native(long pointer); private native Position getPosition_native(long pointer); private native double getAngle_native(long pointer); private native double getVelocityX_native(long pointer); private native double getVelocityY_native(long pointer); private native Unit getTarget_native(long pointer); private native Position getTargetPosition_native(long pointer); private native int getRemoveTimer_native(long pointer); private native boolean isVisible_native(long pointer); private native boolean isVisible_native(long pointer, Player player); }