#pragma once #include #include #include namespace BWAPI { struct PlayerData { char name[25]; int race; int type; int force; bool isAlly[12]; bool isEnemy[12]; bool isNeutral; int startLocationX; int startLocationY; bool isVictorious; bool isDefeated; bool leftGame; bool isParticipating; int minerals; int gas; int gatheredMinerals; int gatheredGas; int repairedMinerals; int repairedGas; int refundedMinerals; int refundedGas; int supplyTotal[3]; int supplyUsed[3]; int allUnitCount[UnitTypes::Enum::MAX]; int visibleUnitCount[UnitTypes::Enum::MAX]; int completedUnitCount[UnitTypes::Enum::MAX]; int deadUnitCount[UnitTypes::Enum::MAX]; int killedUnitCount[UnitTypes::Enum::MAX]; int upgradeLevel[UpgradeTypes::Enum::MAX]; bool hasResearched[TechTypes::Enum::MAX]; bool isResearching[TechTypes::Enum::MAX]; bool isUpgrading[UpgradeTypes::Enum::MAX]; int color; int totalUnitScore; int totalKillScore; int totalBuildingScore; int totalRazingScore; int customScore; int maxUpgradeLevel[UpgradeTypes::Enum::MAX]; bool isResearchAvailable[TechTypes::Enum::MAX]; bool isUnitAvailable[UnitTypes::Enum::MAX]; }; }