/* DO NOT EDIT THIS FILE - it is machine generated */ #include /* Header for class bwapi_Game */ #ifndef _Included_bwapi_Game #define _Included_bwapi_Game #ifdef __cplusplus extern "C" { #endif /* * Class: bwapi_Game * Method: getForces_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getForces_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getPlayers_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getPlayers_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getAllUnits_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getAllUnits_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getMinerals_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getMinerals_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getGeysers_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getGeysers_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getNeutralUnits_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getNeutralUnits_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getStaticMinerals_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getStaticMinerals_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getStaticGeysers_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getStaticGeysers_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getStaticNeutralUnits_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getStaticNeutralUnits_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getBullets_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getBullets_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getNukeDots_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getNukeDots_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getForce_native * Signature: (JI)Lbwapi/Force; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getForce_1native (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: getPlayer_native * Signature: (JI)Lbwapi/Player; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getPlayer_1native (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: getUnit_native * Signature: (JI)Lbwapi/Unit; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnit_1native (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: indexToUnit_native * Signature: (JI)Lbwapi/Unit; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_indexToUnit_1native (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: getRegion_native * Signature: (JI)Lbwapi/Region; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getRegion_1native (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: getGameType_native * Signature: (J)Lbwapi/GameType; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getGameType_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getLatency_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getLatency_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getFrameCount_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getFrameCount_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getFPS_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getFPS_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getAverageFPS_native * Signature: (J)D */ JNIEXPORT jdouble JNICALL Java_bwapi_Game_getAverageFPS_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getMousePosition_native * Signature: (J)Lbwapi/Position; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getMousePosition_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getMouseState_native * Signature: (JLbwapi/MouseButton;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_getMouseState_1native__JLbwapi_MouseButton_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: getMouseState_native * Signature: (JI)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_getMouseState_1native__JI (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: getKeyState_native * Signature: (JLbwapi/Key;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_getKeyState_1native__JLbwapi_Key_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: getKeyState_native * Signature: (JI)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_getKeyState_1native__JI (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: getScreenPosition_native * Signature: (J)Lbwapi/Position; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getScreenPosition_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setScreenPosition_native * Signature: (JII)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setScreenPosition_1native__JII (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: setScreenPosition_native * Signature: (JLbwapi/Position;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setScreenPosition_1native__JLbwapi_Position_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: pingMinimap_native * Signature: (JII)V */ JNIEXPORT void JNICALL Java_bwapi_Game_pingMinimap_1native__JII (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: pingMinimap_native * Signature: (JLbwapi/Position;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_pingMinimap_1native__JLbwapi_Position_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: isFlagEnabled_native * Signature: (JI)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isFlagEnabled_1native (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: enableFlag_native * Signature: (JI)V */ JNIEXPORT void JNICALL Java_bwapi_Game_enableFlag_1native (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: getUnitsOnTile_native * Signature: (JII)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnitsOnTile_1native (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: getUnitsInRectangle_native * Signature: (JIIII)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnitsInRectangle_1native__JIIII (JNIEnv *, jobject, jlong, jint, jint, jint, jint); /* * Class: bwapi_Game * Method: getUnitsInRectangle_native * Signature: (JLbwapi/Position;Lbwapi/Position;)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnitsInRectangle_1native__JLbwapi_Position_2Lbwapi_Position_2 (JNIEnv *, jobject, jlong, jobject, jobject); /* * Class: bwapi_Game * Method: getUnitsInRadius_native * Signature: (JLbwapi/Position;I)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnitsInRadius_1native (JNIEnv *, jobject, jlong, jobject, jint); /* * Class: bwapi_Game * Method: getLastError_native * Signature: (J)Lbwapi/Error; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getLastError_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setLastError_native * Signature: (JLbwapi/Error;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setLastError_1native (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: mapWidth_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_mapWidth_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: mapHeight_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_mapHeight_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: mapFileName_native * Signature: (J)Ljava/lang/String; */ JNIEXPORT jstring JNICALL Java_bwapi_Game_mapFileName_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: mapPathName_native * Signature: (J)Ljava/lang/String; */ JNIEXPORT jstring JNICALL Java_bwapi_Game_mapPathName_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: mapName_native * Signature: (J)Ljava/lang/String; */ JNIEXPORT jstring JNICALL Java_bwapi_Game_mapName_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: mapHash_native * Signature: (J)Ljava/lang/String; */ JNIEXPORT jstring JNICALL Java_bwapi_Game_mapHash_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: isWalkable_native * Signature: (JII)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isWalkable_1native (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: isBuildable_native * Signature: (JII)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBuildable_1native__JII (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: isBuildable_native * Signature: (JIIZ)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBuildable_1native__JIIZ (JNIEnv *, jobject, jlong, jint, jint, jboolean); /* * Class: bwapi_Game * Method: isBuildable_native * Signature: (JLbwapi/TilePosition;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBuildable_1native__JLbwapi_TilePosition_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: isBuildable_native * Signature: (JLbwapi/TilePosition;Z)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBuildable_1native__JLbwapi_TilePosition_2Z (JNIEnv *, jobject, jlong, jobject, jboolean); /* * Class: bwapi_Game * Method: isVisible_native * Signature: (JII)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isVisible_1native__JII (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: isVisible_native * Signature: (JLbwapi/TilePosition;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isVisible_1native__JLbwapi_TilePosition_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: isExplored_native * Signature: (JII)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isExplored_1native__JII (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: isExplored_native * Signature: (JLbwapi/TilePosition;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isExplored_1native__JLbwapi_TilePosition_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: hasCreep_native * Signature: (JII)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasCreep_1native__JII (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: hasCreep_native * Signature: (JLbwapi/TilePosition;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasCreep_1native__JLbwapi_TilePosition_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: hasPower_native * Signature: (JII)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JII (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: hasPower_native * Signature: (JIILbwapi/UnitType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JIILbwapi_UnitType_2 (JNIEnv *, jobject, jlong, jint, jint, jobject); /* * Class: bwapi_Game * Method: hasPower_native * Signature: (JLbwapi/TilePosition;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JLbwapi_TilePosition_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: hasPower_native * Signature: (JLbwapi/TilePosition;Lbwapi/UnitType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JLbwapi_TilePosition_2Lbwapi_UnitType_2 (JNIEnv *, jobject, jlong, jobject, jobject); /* * Class: bwapi_Game * Method: hasPower_native * Signature: (JIIII)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JIIII (JNIEnv *, jobject, jlong, jint, jint, jint, jint); /* * Class: bwapi_Game * Method: hasPower_native * Signature: (JIIIILbwapi/UnitType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JIIIILbwapi_UnitType_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: hasPower_native * Signature: (JLbwapi/TilePosition;II)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JLbwapi_TilePosition_2II (JNIEnv *, jobject, jlong, jobject, jint, jint); /* * Class: bwapi_Game * Method: hasPower_native * Signature: (JLbwapi/TilePosition;IILbwapi/UnitType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JLbwapi_TilePosition_2IILbwapi_UnitType_2 (JNIEnv *, jobject, jlong, jobject, jint, jint, jobject); /* * Class: bwapi_Game * Method: hasPowerPrecise_native * Signature: (JII)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPowerPrecise_1native__JII (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: hasPowerPrecise_native * Signature: (JIILbwapi/UnitType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPowerPrecise_1native__JIILbwapi_UnitType_2 (JNIEnv *, jobject, jlong, jint, jint, jobject); /* * Class: bwapi_Game * Method: hasPowerPrecise_native * Signature: (JLbwapi/Position;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPowerPrecise_1native__JLbwapi_Position_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: hasPowerPrecise_native * Signature: (JLbwapi/Position;Lbwapi/UnitType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPowerPrecise_1native__JLbwapi_Position_2Lbwapi_UnitType_2 (JNIEnv *, jobject, jlong, jobject, jobject); /* * Class: bwapi_Game * Method: canBuildHere_native * Signature: (JLbwapi/Unit;Lbwapi/TilePosition;Lbwapi/UnitType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_canBuildHere_1native__JLbwapi_Unit_2Lbwapi_TilePosition_2Lbwapi_UnitType_2 (JNIEnv *, jobject, jlong, jobject, jobject, jobject); /* * Class: bwapi_Game * Method: canBuildHere_native * Signature: (JLbwapi/Unit;Lbwapi/TilePosition;Lbwapi/UnitType;Z)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_canBuildHere_1native__JLbwapi_Unit_2Lbwapi_TilePosition_2Lbwapi_UnitType_2Z (JNIEnv *, jobject, jlong, jobject, jobject, jobject, jboolean); /* * Class: bwapi_Game * Method: canMake_native * Signature: (JLbwapi/Unit;Lbwapi/UnitType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_canMake_1native (JNIEnv *, jobject, jlong, jobject, jobject); /* * Class: bwapi_Game * Method: canResearch_native * Signature: (JLbwapi/Unit;Lbwapi/TechType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_canResearch_1native (JNIEnv *, jobject, jlong, jobject, jobject); /* * Class: bwapi_Game * Method: canUpgrade_native * Signature: (JLbwapi/Unit;Lbwapi/UpgradeType;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_canUpgrade_1native (JNIEnv *, jobject, jlong, jobject, jobject); /* * Class: bwapi_Game * Method: getStartLocations_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getStartLocations_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: printf_native * Signature: (JLjava/lang/String;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_printf_1native (JNIEnv *, jobject, jlong, jstring); /* * Class: bwapi_Game * Method: sendText_native * Signature: (JLjava/lang/String;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_sendText_1native (JNIEnv *, jobject, jlong, jstring); /* * Class: bwapi_Game * Method: sendTextEx_native * Signature: (JZLjava/lang/String;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_sendTextEx_1native (JNIEnv *, jobject, jlong, jboolean, jstring); /* * Class: bwapi_Game * Method: changeRace_native * Signature: (JLbwapi/Race;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_changeRace_1native (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: isInGame_native * Signature: (J)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isInGame_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: isMultiplayer_native * Signature: (J)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isMultiplayer_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: isBattleNet_native * Signature: (J)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBattleNet_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: isPaused_native * Signature: (J)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isPaused_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: isReplay_native * Signature: (J)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isReplay_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: startGame_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_startGame_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: pauseGame_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_pauseGame_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: resumeGame_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_resumeGame_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: leaveGame_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_leaveGame_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: restartGame_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_restartGame_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setLocalSpeed_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setLocalSpeed_1native__J (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setLocalSpeed_native * Signature: (JI)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setLocalSpeed_1native__JI (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: issueCommand_native * Signature: (JLjava/util/List;Lbwapi/UnitCommand;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_issueCommand_1native (JNIEnv *, jobject, jlong, jobject, jobject); /* * Class: bwapi_Game * Method: getSelectedUnits_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getSelectedUnits_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: self_native * Signature: (J)Lbwapi/Player; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_self_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: enemy_native * Signature: (J)Lbwapi/Player; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_enemy_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: neutral_native * Signature: (J)Lbwapi/Player; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_neutral_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: allies_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_allies_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: enemies_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_enemies_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: observers_native * Signature: (J)Ljava/util/List; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_observers_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setTextSize_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setTextSize_1native__J (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setTextSize_native * Signature: (JI)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setTextSize_1native__JI (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: drawText_native * Signature: (JIIILjava/lang/String;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawText_1native (JNIEnv *, jobject, jlong, jint, jint, jint, jstring); /* * Class: bwapi_Game * Method: drawTextMap_native * Signature: (JIILjava/lang/String;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTextMap_1native (JNIEnv *, jobject, jlong, jint, jint, jstring); /* * Class: bwapi_Game * Method: drawTextMouse_native * Signature: (JIILjava/lang/String;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTextMouse_1native (JNIEnv *, jobject, jlong, jint, jint, jstring); /* * Class: bwapi_Game * Method: drawTextScreen_native * Signature: (JIILjava/lang/String;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTextScreen_1native (JNIEnv *, jobject, jlong, jint, jint, jstring); /* * Class: bwapi_Game * Method: drawBox_native * Signature: (JIIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawBox_1native__JIIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawBox_native * Signature: (JIIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawBox_1native__JIIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawBoxMap_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxMap_1native__JIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawBoxMap_native * Signature: (JIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxMap_1native__JIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawBoxMouse_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxMouse_1native__JIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawBoxMouse_native * Signature: (JIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxMouse_1native__JIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawBoxScreen_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxScreen_1native__JIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawBoxScreen_native * Signature: (JIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxScreen_1native__JIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawTriangle_native * Signature: (JIIIIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangle_1native__JIIIIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawTriangle_native * Signature: (JIIIIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangle_1native__JIIIIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawTriangleMap_native * Signature: (JIIIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleMap_1native__JIIIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawTriangleMap_native * Signature: (JIIIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleMap_1native__JIIIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawTriangleMouse_native * Signature: (JIIIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleMouse_1native__JIIIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawTriangleMouse_native * Signature: (JIIIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleMouse_1native__JIIIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawTriangleScreen_native * Signature: (JIIIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleScreen_1native__JIIIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawTriangleScreen_native * Signature: (JIIIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleScreen_1native__JIIIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawCircle_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawCircle_1native__JIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawCircle_native * Signature: (JIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawCircle_1native__JIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawCircleMap_native * Signature: (JIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleMap_1native__JIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawCircleMap_native * Signature: (JIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleMap_1native__JIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawCircleMouse_native * Signature: (JIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleMouse_1native__JIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawCircleMouse_native * Signature: (JIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleMouse_1native__JIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawCircleScreen_native * Signature: (JIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleScreen_1native__JIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawCircleScreen_native * Signature: (JIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleScreen_1native__JIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawEllipse_native * Signature: (JIIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipse_1native__JIIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawEllipse_native * Signature: (JIIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipse_1native__JIIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawEllipseMap_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseMap_1native__JIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawEllipseMap_native * Signature: (JIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseMap_1native__JIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawEllipseMouse_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseMouse_1native__JIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawEllipseMouse_native * Signature: (JIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseMouse_1native__JIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawEllipseScreen_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseScreen_1native__JIIIILbwapi_Color_2 (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawEllipseScreen_native * Signature: (JIIIILbwapi/Color;Z)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseScreen_1native__JIIIILbwapi_Color_2Z (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean); /* * Class: bwapi_Game * Method: drawDot_native * Signature: (JIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawDot_1native (JNIEnv *, jobject, jlong, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawDotMap_native * Signature: (JIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawDotMap_1native (JNIEnv *, jobject, jlong, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawDotMouse_native * Signature: (JIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawDotMouse_1native (JNIEnv *, jobject, jlong, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawDotScreen_native * Signature: (JIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawDotScreen_1native (JNIEnv *, jobject, jlong, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawLine_native * Signature: (JIIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawLine_1native (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawLineMap_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawLineMap_1native (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawLineMouse_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawLineMouse_1native (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: drawLineScreen_native * Signature: (JIIIILbwapi/Color;)V */ JNIEXPORT void JNICALL Java_bwapi_Game_drawLineScreen_1native (JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject); /* * Class: bwapi_Game * Method: getScreenBuffer_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_getScreenBuffer_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getLatencyFrames_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getLatencyFrames_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getLatencyTime_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getLatencyTime_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getRemainingLatencyFrames_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getRemainingLatencyFrames_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getRemainingLatencyTime_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getRemainingLatencyTime_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getRevision_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getRevision_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: isDebug_native * Signature: (J)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isDebug_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: isLatComEnabled_native * Signature: (J)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_isLatComEnabled_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setLatCom_native * Signature: (JZ)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setLatCom_1native (JNIEnv *, jobject, jlong, jboolean); /* * Class: bwapi_Game * Method: getReplayFrameCount_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getReplayFrameCount_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setGUI_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setGUI_1native__J (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setGUI_native * Signature: (JZ)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setGUI_1native__JZ (JNIEnv *, jobject, jlong, jboolean); /* * Class: bwapi_Game * Method: getAPM_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getAPM_1native__J (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: getAPM_native * Signature: (JZ)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getAPM_1native__JZ (JNIEnv *, jobject, jlong, jboolean); /* * Class: bwapi_Game * Method: setMap_native * Signature: (JLjava/lang/String;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setMap_1native (JNIEnv *, jobject, jlong, jstring); /* * Class: bwapi_Game * Method: setFrameSkip_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setFrameSkip_1native__J (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setFrameSkip_native * Signature: (JI)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setFrameSkip_1native__JI (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: hasPath_native * Signature: (JLbwapi/Position;Lbwapi/Position;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPath_1native (JNIEnv *, jobject, jlong, jobject, jobject); /* * Class: bwapi_Game * Method: setAlliance_native * Signature: (JLbwapi/Player;Z)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setAlliance_1native__JLbwapi_Player_2Z (JNIEnv *, jobject, jlong, jobject, jboolean); /* * Class: bwapi_Game * Method: setAlliance_native * Signature: (JLbwapi/Player;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setAlliance_1native__JLbwapi_Player_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: setAlliance_native * Signature: (JLbwapi/Player;ZZ)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setAlliance_1native__JLbwapi_Player_2ZZ (JNIEnv *, jobject, jlong, jobject, jboolean, jboolean); /* * Class: bwapi_Game * Method: setVision_native * Signature: (JLbwapi/Player;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setVision_1native__JLbwapi_Player_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: setVision_native * Signature: (JLbwapi/Player;Z)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setVision_1native__JLbwapi_Player_2Z (JNIEnv *, jobject, jlong, jobject, jboolean); /* * Class: bwapi_Game * Method: setCommandOptimizationLevel_native * Signature: (J)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setCommandOptimizationLevel_1native__J (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setCommandOptimizationLevel_native * Signature: (JI)V */ JNIEXPORT void JNICALL Java_bwapi_Game_setCommandOptimizationLevel_1native__JI (JNIEnv *, jobject, jlong, jint); /* * Class: bwapi_Game * Method: getRegionAt_native * Signature: (JII)Lbwapi/Region; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getRegionAt_1native__JII (JNIEnv *, jobject, jlong, jint, jint); /* * Class: bwapi_Game * Method: getRegionAt_native * Signature: (JLbwapi/Position;)Lbwapi/Region; */ JNIEXPORT jobject JNICALL Java_bwapi_Game_getRegionAt_1native__JLbwapi_Position_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: getLastEventTime_native * Signature: (J)I */ JNIEXPORT jint JNICALL Java_bwapi_Game_getLastEventTime_1native (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setReplayVision_native * Signature: (JLbwapi/Player;)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setReplayVision_1native__JLbwapi_Player_2 (JNIEnv *, jobject, jlong, jobject); /* * Class: bwapi_Game * Method: setReplayVision_native * Signature: (JLbwapi/Player;Z)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setReplayVision_1native__JLbwapi_Player_2Z (JNIEnv *, jobject, jlong, jobject, jboolean); /* * Class: bwapi_Game * Method: setRevealAll_native * Signature: (J)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setRevealAll_1native__J (JNIEnv *, jobject, jlong); /* * Class: bwapi_Game * Method: setRevealAll_native * Signature: (JZ)Z */ JNIEXPORT jboolean JNICALL Java_bwapi_Game_setRevealAll_1native__JZ (JNIEnv *, jobject, jlong, jboolean); #ifdef __cplusplus } #endif #endif