#include "../runner.h" #include #include #include #include /* JNIEnv *jEnv; using namespace BWAPI; void reconnect() { while (!BWAPIClient.connect()) { Sleep(1000); } } void flushPrint(const char * text){ printf(text); fflush(stdout); } void println(const char * text){ printf(text); flushPrint("\n"); } JNIEXPORT void JNICALL Java_runner_Runner_startGame (JNIEnv * env, jobject obj){ jEnv = env; println("Attempting to init BWAPI..."); BWAPI_init(); println("BWAPI READY!!!"); println("Connecting to Startcraft..."); reconnect(); println("Connected :)"); jclass cls = env->GetObjectClass(obj); jmethodID mid = env->GetMethodID(cls, "setGame", "(J)V"); env->CallVoidMethod(obj, mid, (long)Broodwar); while (true) { if (Broodwar != NULL) { println("Waiting..."); while (!Broodwar->isInGame()) { BWAPIClient.update(); if (Broodwar == NULL) { println("GG"); return; } } } println("Game ready!!!"); while (Broodwar->isInGame()) { BWAPIClient.update(); if (!BWAPI::BWAPIClient.isConnected()) { println("Reconnecting..."); reconnect(); } } } } */