javadoc updates

This commit is contained in:
Gered 2017-04-14 18:07:46 -04:00
parent 794678d46e
commit 564133f95a

View file

@ -113,8 +113,9 @@ public class Mirror {
/** /**
* Initializes a connection to Broodwar, initializes the a {@link Game} object, and dispatches * Initializes a connection to Broodwar, initializes the a {@link Game} object, and dispatches
* events to your listener as long as Broodwar is in a game. If this method is called before * events to your listener as long as Broodwar is in a game. Will automatically attempt to
* Broodwar is running, it will keep retrying until an initial connection can be established. * reconnect to Broodwar if the connection is lost at any point. If this method is called
* before Broodwar is running, will wait until an initial connection can be established.
* *
* The {@link Game} instance returned by {@link #getGame()} is only valid while this method * The {@link Game} instance returned by {@link #getGame()} is only valid while this method
* is running. If your code holds a copy of this object anywhere else, do not try to use it * is running. If your code holds a copy of this object anywhere else, do not try to use it
@ -122,12 +123,10 @@ public class Mirror {
* *
* @param returnOnMatchEnd * @param returnOnMatchEnd
* If true, will disconnect from Broodwar and return after the first match ends * If true, will disconnect from Broodwar and return after the first match ends
* (regardless of how it ended). Will not attempt to reconnect to Broodwar if the * (regardless of how it ended). You can call {@link #startGame} again to run another
* connection is interrupted once the first match has been started. You can call * match as needed.
* {@link #startGame} again to run another match as needed.
* If false, will run an infinite loop allowing you to keep your bot running as many * If false, will run an infinite loop allowing you to keep your bot running as many
* subsequent matches as desired. Will automatically reconnect to a Broodwar instance * subsequent matches as desired.
* if the connection is interrupted.
*/ */
public void startGame(boolean returnOnMatchEnd) { public void startGame(boolean returnOnMatchEnd) {
System.out.println(LOG_TAG + "Connecting to Broodwar..."); System.out.println(LOG_TAG + "Connecting to Broodwar...");