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BWMirror-Generator/bwapi4/AIModule.java

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Java
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package bwapi4;
import bwapi4.*;
import java.util.Map;
import java.util.HashMap;
import java.util.Collection;
import java.util.List;
public class AIModule {
public void onStart() {
onStart_native(pointer);
}
public void onEnd(boolean isWinner) {
onEnd_native(pointer, isWinner);
}
public void onFrame() {
onFrame_native(pointer);
}
public void onSendText(String text) {
onSendText_native(pointer, text);
}
public void onReceiveText(Player player, String text) {
onReceiveText_native(pointer, player, text);
}
public void onPlayerLeft(Player player) {
onPlayerLeft_native(pointer, player);
}
public void onNukeDetect(Position target) {
onNukeDetect_native(pointer, target);
}
public void onUnitDiscover(Unit unit) {
onUnitDiscover_native(pointer, unit);
}
public void onUnitEvade(Unit unit) {
onUnitEvade_native(pointer, unit);
}
public void onUnitShow(Unit unit) {
onUnitShow_native(pointer, unit);
}
public void onUnitHide(Unit unit) {
onUnitHide_native(pointer, unit);
}
public void onUnitCreate(Unit unit) {
onUnitCreate_native(pointer, unit);
}
public void onUnitDestroy(Unit unit) {
onUnitDestroy_native(pointer, unit);
}
public void onUnitMorph(Unit unit) {
onUnitMorph_native(pointer, unit);
}
public void onUnitRenegade(Unit unit) {
onUnitRenegade_native(pointer, unit);
}
public void onSaveGame(String gameName) {
onSaveGame_native(pointer, gameName);
}
public void onUnitComplete(Unit unit) {
onUnitComplete_native(pointer, unit);
}
private static Map<Long, AIModule> instances = new HashMap<Long, AIModule>();
private AIModule(long pointer) {
this.pointer = pointer;
}
private static AIModule get(long pointer) {
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if (pointer == 0 ) {
return null;
}
AIModule instance = instances.get(pointer);
if (instance == null ) {
instance = new AIModule(pointer);
instances.put(pointer, instance);
}
return instance;
}
private long pointer;
private native void onStart_native(long pointer);
private native void onEnd_native(long pointer, boolean isWinner);
private native void onFrame_native(long pointer);
private native void onSendText_native(long pointer, String text);
private native void onReceiveText_native(long pointer, Player player, String text);
private native void onPlayerLeft_native(long pointer, Player player);
private native void onNukeDetect_native(long pointer, Position target);
private native void onUnitDiscover_native(long pointer, Unit unit);
private native void onUnitEvade_native(long pointer, Unit unit);
private native void onUnitShow_native(long pointer, Unit unit);
private native void onUnitHide_native(long pointer, Unit unit);
private native void onUnitCreate_native(long pointer, Unit unit);
private native void onUnitDestroy_native(long pointer, Unit unit);
private native void onUnitMorph_native(long pointer, Unit unit);
private native void onUnitRenegade_native(long pointer, Unit unit);
private native void onSaveGame_native(long pointer, String gameName);
private native void onUnitComplete_native(long pointer, Unit unit);
}