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BWMirror-Generator/bwapi4-includes/BWAPI/Client/PlayerData.h

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#pragma once
#include <BWAPI/UnitType.h>
#include <BWAPI/UpgradeType.h>
#include <BWAPI/TechType.h>
namespace BWAPI
{
struct PlayerData
{
char name[25];
int race;
int type;
int force;
bool isAlly[12];
bool isEnemy[12];
bool isNeutral;
int startLocationX;
int startLocationY;
bool isVictorious;
bool isDefeated;
bool leftGame;
bool isParticipating;
int minerals;
int gas;
int gatheredMinerals;
int gatheredGas;
int repairedMinerals;
int repairedGas;
int refundedMinerals;
int refundedGas;
int supplyTotal[3];
int supplyUsed[3];
int allUnitCount[UnitTypes::Enum::MAX];
int visibleUnitCount[UnitTypes::Enum::MAX];
int completedUnitCount[UnitTypes::Enum::MAX];
int deadUnitCount[UnitTypes::Enum::MAX];
int killedUnitCount[UnitTypes::Enum::MAX];
int upgradeLevel[UpgradeTypes::Enum::MAX];
bool hasResearched[TechTypes::Enum::MAX];
bool isResearching[TechTypes::Enum::MAX];
bool isUpgrading[UpgradeTypes::Enum::MAX];
int color;
int totalUnitScore;
int totalKillScore;
int totalBuildingScore;
int totalRazingScore;
int customScore;
int maxUpgradeLevel[UpgradeTypes::Enum::MAX];
bool isResearchAvailable[TechTypes::Enum::MAX];
bool isUnitAvailable[UnitTypes::Enum::MAX];
};
}