2014-11-13 12:17:06 -05:00
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#pragma once
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2015-02-07 12:16:07 -05:00
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#ifndef __BWAPI_H__
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#define __BWAPI_H__
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2014-11-13 12:17:06 -05:00
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#include <BWAPI/InterfaceEvent.h>
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#include <BWAPI/Interface.h>
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#include <BWAPI/AIModule.h>
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#include <BWAPI/Bullet.h>
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#include <BWAPI/Bulletset.h>
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#include <BWAPI/BulletType.h>
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#include <BWAPI/Color.h>
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#include <BWAPI/Constants.h>
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#include <BWAPI/CoordinateType.h>
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#include <BWAPI/DamageType.h>
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#include <BWAPI/Error.h>
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#include <BWAPI/Event.h>
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#include <BWAPI/EventType.h>
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#include <BWAPI/ExplosionType.h>
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#include <BWAPI/Filters.h>
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#include <BWAPI/Flag.h>
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#include <BWAPI/Force.h>
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#include <BWAPI/Forceset.h>
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#include <BWAPI/Game.h>
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#include <BWAPI/GameType.h>
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#include <BWAPI/Input.h>
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#include <BWAPI/Latency.h>
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#include <BWAPI/Order.h>
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#include <BWAPI/Player.h>
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#include <BWAPI/Playerset.h>
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#include <BWAPI/PlayerType.h>
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#include <BWAPI/Position.h>
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#include <BWAPI/PositionUnit.h>
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#include <BWAPI/Race.h>
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#include <BWAPI/Region.h>
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#include <BWAPI/Regionset.h>
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#include <BWAPI/TechType.h>
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#include <BWAPI/TournamentAction.h>
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#include <BWAPI/Type.h>
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#include <BWAPI/Unit.h>
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#include <BWAPI/UnitCommand.h>
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#include <BWAPI/UnitCommandType.h>
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#include <BWAPI/Unitset.h>
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#include <BWAPI/UnitSizeType.h>
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#include <BWAPI/UnitType.h>
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#include <BWAPI/UpgradeType.h>
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#include <BWAPI/WeaponType.h>
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2015-02-07 12:16:07 -05:00
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#include <BWAPI/WindowsTypes.h>
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2014-11-13 12:17:06 -05:00
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namespace BWAPI
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{
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/// Retrieves the revision of the BWAPILIB module currently being used.
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///
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/// @returns
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/// An integer representing the revision number of the library.
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///
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/// @threadsafe
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int BWAPI_getRevision();
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/// Checks if the BWAPILIB module was compiled in DEBUG mode.
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///
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/// @retval true if this is a DEBUG build
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/// @retval false if this is a RELEASE build
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///
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/// @threadsafe
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bool BWAPI_isDebug();
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}
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2015-02-07 12:16:07 -05:00
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#endif
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