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BWMirror-Generator/headers/bwapi_Game.h

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2014-08-05 04:43:14 -04:00
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class bwapi_Game */
#ifndef _Included_bwapi_Game
#define _Included_bwapi_Game
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: bwapi_Game
* Method: getForces_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getForces_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getPlayers_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getPlayers_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getAllUnits_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getAllUnits_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getMinerals_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getMinerals_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getGeysers_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getGeysers_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getNeutralUnits_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getNeutralUnits_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getStaticMinerals_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getStaticMinerals_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getStaticGeysers_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getStaticGeysers_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getStaticNeutralUnits_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getStaticNeutralUnits_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getBullets_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getBullets_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getNukeDots_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getNukeDots_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getForce_native
* Signature: (JI)Lbwapi/Force;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getForce_1native
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: getPlayer_native
* Signature: (JI)Lbwapi/Player;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getPlayer_1native
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: getUnit_native
* Signature: (JI)Lbwapi/Unit;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnit_1native
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: indexToUnit_native
* Signature: (JI)Lbwapi/Unit;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_indexToUnit_1native
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: getRegion_native
* Signature: (JI)Lbwapi/Region;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getRegion_1native
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: getGameType_native
* Signature: (J)Lbwapi/GameType;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getGameType_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getLatency_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getLatency_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getFrameCount_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getFrameCount_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getFPS_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getFPS_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getAverageFPS_native
* Signature: (J)D
*/
JNIEXPORT jdouble JNICALL Java_bwapi_Game_getAverageFPS_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getMousePosition_native
* Signature: (J)Lbwapi/Position;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getMousePosition_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getMouseState_native
* Signature: (JLbwapi/MouseButton;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_getMouseState_1native__JLbwapi_MouseButton_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: getMouseState_native
* Signature: (JI)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_getMouseState_1native__JI
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: getKeyState_native
* Signature: (JLbwapi/Key;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_getKeyState_1native__JLbwapi_Key_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: getKeyState_native
* Signature: (JI)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_getKeyState_1native__JI
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: getScreenPosition_native
* Signature: (J)Lbwapi/Position;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getScreenPosition_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setScreenPosition_native
* Signature: (JII)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setScreenPosition_1native__JII
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: setScreenPosition_native
* Signature: (JLbwapi/Position;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setScreenPosition_1native__JLbwapi_Position_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: pingMinimap_native
* Signature: (JII)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_pingMinimap_1native__JII
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: pingMinimap_native
* Signature: (JLbwapi/Position;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_pingMinimap_1native__JLbwapi_Position_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: isFlagEnabled_native
* Signature: (JI)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isFlagEnabled_1native
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: enableFlag_native
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_enableFlag_1native
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: getUnitsOnTile_native
* Signature: (JII)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnitsOnTile_1native
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: getUnitsInRectangle_native
* Signature: (JIIII)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnitsInRectangle_1native__JIIII
(JNIEnv *, jobject, jlong, jint, jint, jint, jint);
/*
* Class: bwapi_Game
* Method: getUnitsInRectangle_native
* Signature: (JLbwapi/Position;Lbwapi/Position;)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnitsInRectangle_1native__JLbwapi_Position_2Lbwapi_Position_2
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: bwapi_Game
* Method: getUnitsInRadius_native
* Signature: (JLbwapi/Position;I)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getUnitsInRadius_1native
(JNIEnv *, jobject, jlong, jobject, jint);
/*
* Class: bwapi_Game
* Method: getLastError_native
* Signature: (J)Lbwapi/Error;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getLastError_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setLastError_native
* Signature: (JLbwapi/Error;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setLastError_1native
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: mapWidth_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_mapWidth_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: mapHeight_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_mapHeight_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: mapFileName_native
* Signature: (J)Ljava/lang/String;
*/
JNIEXPORT jstring JNICALL Java_bwapi_Game_mapFileName_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: mapPathName_native
* Signature: (J)Ljava/lang/String;
*/
JNIEXPORT jstring JNICALL Java_bwapi_Game_mapPathName_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: mapName_native
* Signature: (J)Ljava/lang/String;
*/
JNIEXPORT jstring JNICALL Java_bwapi_Game_mapName_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: mapHash_native
* Signature: (J)Ljava/lang/String;
*/
JNIEXPORT jstring JNICALL Java_bwapi_Game_mapHash_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: isWalkable_native
* Signature: (JII)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isWalkable_1native
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: isBuildable_native
* Signature: (JII)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBuildable_1native__JII
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: isBuildable_native
* Signature: (JIIZ)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBuildable_1native__JIIZ
(JNIEnv *, jobject, jlong, jint, jint, jboolean);
/*
* Class: bwapi_Game
* Method: isBuildable_native
* Signature: (JLbwapi/TilePosition;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBuildable_1native__JLbwapi_TilePosition_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: isBuildable_native
* Signature: (JLbwapi/TilePosition;Z)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBuildable_1native__JLbwapi_TilePosition_2Z
(JNIEnv *, jobject, jlong, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: isVisible_native
* Signature: (JII)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isVisible_1native__JII
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: isVisible_native
* Signature: (JLbwapi/TilePosition;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isVisible_1native__JLbwapi_TilePosition_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: isExplored_native
* Signature: (JII)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isExplored_1native__JII
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: isExplored_native
* Signature: (JLbwapi/TilePosition;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isExplored_1native__JLbwapi_TilePosition_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: hasCreep_native
* Signature: (JII)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasCreep_1native__JII
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: hasCreep_native
* Signature: (JLbwapi/TilePosition;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasCreep_1native__JLbwapi_TilePosition_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: hasPower_native
* Signature: (JII)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JII
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: hasPower_native
* Signature: (JIILbwapi/UnitType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JIILbwapi_UnitType_2
(JNIEnv *, jobject, jlong, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: hasPower_native
* Signature: (JLbwapi/TilePosition;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JLbwapi_TilePosition_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: hasPower_native
* Signature: (JLbwapi/TilePosition;Lbwapi/UnitType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JLbwapi_TilePosition_2Lbwapi_UnitType_2
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: bwapi_Game
* Method: hasPower_native
* Signature: (JIIII)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JIIII
(JNIEnv *, jobject, jlong, jint, jint, jint, jint);
/*
* Class: bwapi_Game
* Method: hasPower_native
* Signature: (JIIIILbwapi/UnitType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JIIIILbwapi_UnitType_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: hasPower_native
* Signature: (JLbwapi/TilePosition;II)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JLbwapi_TilePosition_2II
(JNIEnv *, jobject, jlong, jobject, jint, jint);
/*
* Class: bwapi_Game
* Method: hasPower_native
* Signature: (JLbwapi/TilePosition;IILbwapi/UnitType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPower_1native__JLbwapi_TilePosition_2IILbwapi_UnitType_2
(JNIEnv *, jobject, jlong, jobject, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: hasPowerPrecise_native
* Signature: (JII)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPowerPrecise_1native__JII
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: hasPowerPrecise_native
* Signature: (JIILbwapi/UnitType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPowerPrecise_1native__JIILbwapi_UnitType_2
(JNIEnv *, jobject, jlong, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: hasPowerPrecise_native
* Signature: (JLbwapi/Position;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPowerPrecise_1native__JLbwapi_Position_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: hasPowerPrecise_native
* Signature: (JLbwapi/Position;Lbwapi/UnitType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPowerPrecise_1native__JLbwapi_Position_2Lbwapi_UnitType_2
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: bwapi_Game
* Method: canBuildHere_native
* Signature: (JLbwapi/Unit;Lbwapi/TilePosition;Lbwapi/UnitType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_canBuildHere_1native__JLbwapi_Unit_2Lbwapi_TilePosition_2Lbwapi_UnitType_2
(JNIEnv *, jobject, jlong, jobject, jobject, jobject);
/*
* Class: bwapi_Game
* Method: canBuildHere_native
* Signature: (JLbwapi/Unit;Lbwapi/TilePosition;Lbwapi/UnitType;Z)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_canBuildHere_1native__JLbwapi_Unit_2Lbwapi_TilePosition_2Lbwapi_UnitType_2Z
(JNIEnv *, jobject, jlong, jobject, jobject, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: canMake_native
* Signature: (JLbwapi/Unit;Lbwapi/UnitType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_canMake_1native
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: bwapi_Game
* Method: canResearch_native
* Signature: (JLbwapi/Unit;Lbwapi/TechType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_canResearch_1native
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: bwapi_Game
* Method: canUpgrade_native
* Signature: (JLbwapi/Unit;Lbwapi/UpgradeType;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_canUpgrade_1native
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: bwapi_Game
* Method: getStartLocations_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getStartLocations_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: printf_native
* Signature: (JLjava/lang/String;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_printf_1native
(JNIEnv *, jobject, jlong, jstring);
/*
* Class: bwapi_Game
* Method: sendText_native
* Signature: (JLjava/lang/String;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_sendText_1native
(JNIEnv *, jobject, jlong, jstring);
/*
* Class: bwapi_Game
* Method: sendTextEx_native
* Signature: (JZLjava/lang/String;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_sendTextEx_1native
(JNIEnv *, jobject, jlong, jboolean, jstring);
/*
* Class: bwapi_Game
* Method: changeRace_native
* Signature: (JLbwapi/Race;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_changeRace_1native
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: isInGame_native
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isInGame_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: isMultiplayer_native
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isMultiplayer_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: isBattleNet_native
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isBattleNet_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: isPaused_native
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isPaused_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: isReplay_native
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isReplay_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: startGame_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_startGame_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: pauseGame_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_pauseGame_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: resumeGame_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_resumeGame_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: leaveGame_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_leaveGame_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: restartGame_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_restartGame_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setLocalSpeed_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setLocalSpeed_1native__J
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setLocalSpeed_native
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setLocalSpeed_1native__JI
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: issueCommand_native
* Signature: (JLjava/util/List;Lbwapi/UnitCommand;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_issueCommand_1native
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: bwapi_Game
* Method: getSelectedUnits_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getSelectedUnits_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: self_native
* Signature: (J)Lbwapi/Player;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_self_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: enemy_native
* Signature: (J)Lbwapi/Player;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_enemy_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: neutral_native
* Signature: (J)Lbwapi/Player;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_neutral_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: allies_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_allies_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: enemies_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_enemies_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: observers_native
* Signature: (J)Ljava/util/List;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_observers_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setTextSize_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setTextSize_1native__J
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setTextSize_native
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setTextSize_1native__JI
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: drawText_native
* Signature: (JIIILjava/lang/String;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawText_1native
(JNIEnv *, jobject, jlong, jint, jint, jint, jstring);
/*
* Class: bwapi_Game
* Method: drawTextMap_native
* Signature: (JIILjava/lang/String;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTextMap_1native
(JNIEnv *, jobject, jlong, jint, jint, jstring);
/*
* Class: bwapi_Game
* Method: drawTextMouse_native
* Signature: (JIILjava/lang/String;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTextMouse_1native
(JNIEnv *, jobject, jlong, jint, jint, jstring);
/*
* Class: bwapi_Game
* Method: drawTextScreen_native
* Signature: (JIILjava/lang/String;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTextScreen_1native
(JNIEnv *, jobject, jlong, jint, jint, jstring);
/*
* Class: bwapi_Game
* Method: drawBox_native
* Signature: (JIIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawBox_1native__JIIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawBox_native
* Signature: (JIIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawBox_1native__JIIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawBoxMap_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxMap_1native__JIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawBoxMap_native
* Signature: (JIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxMap_1native__JIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawBoxMouse_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxMouse_1native__JIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawBoxMouse_native
* Signature: (JIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxMouse_1native__JIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawBoxScreen_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxScreen_1native__JIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawBoxScreen_native
* Signature: (JIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawBoxScreen_1native__JIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawTriangle_native
* Signature: (JIIIIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangle_1native__JIIIIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawTriangle_native
* Signature: (JIIIIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangle_1native__JIIIIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawTriangleMap_native
* Signature: (JIIIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleMap_1native__JIIIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawTriangleMap_native
* Signature: (JIIIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleMap_1native__JIIIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawTriangleMouse_native
* Signature: (JIIIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleMouse_1native__JIIIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawTriangleMouse_native
* Signature: (JIIIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleMouse_1native__JIIIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawTriangleScreen_native
* Signature: (JIIIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleScreen_1native__JIIIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawTriangleScreen_native
* Signature: (JIIIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawTriangleScreen_1native__JIIIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawCircle_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawCircle_1native__JIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawCircle_native
* Signature: (JIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawCircle_1native__JIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawCircleMap_native
* Signature: (JIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleMap_1native__JIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawCircleMap_native
* Signature: (JIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleMap_1native__JIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawCircleMouse_native
* Signature: (JIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleMouse_1native__JIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawCircleMouse_native
* Signature: (JIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleMouse_1native__JIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawCircleScreen_native
* Signature: (JIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleScreen_1native__JIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawCircleScreen_native
* Signature: (JIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawCircleScreen_1native__JIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawEllipse_native
* Signature: (JIIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipse_1native__JIIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawEllipse_native
* Signature: (JIIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipse_1native__JIIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawEllipseMap_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseMap_1native__JIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawEllipseMap_native
* Signature: (JIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseMap_1native__JIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawEllipseMouse_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseMouse_1native__JIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawEllipseMouse_native
* Signature: (JIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseMouse_1native__JIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawEllipseScreen_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseScreen_1native__JIIIILbwapi_Color_2
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawEllipseScreen_native
* Signature: (JIIIILbwapi/Color;Z)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawEllipseScreen_1native__JIIIILbwapi_Color_2Z
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: drawDot_native
* Signature: (JIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawDot_1native
(JNIEnv *, jobject, jlong, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawDotMap_native
* Signature: (JIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawDotMap_1native
(JNIEnv *, jobject, jlong, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawDotMouse_native
* Signature: (JIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawDotMouse_1native
(JNIEnv *, jobject, jlong, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawDotScreen_native
* Signature: (JIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawDotScreen_1native
(JNIEnv *, jobject, jlong, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawLine_native
* Signature: (JIIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawLine_1native
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawLineMap_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawLineMap_1native
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawLineMouse_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawLineMouse_1native
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: drawLineScreen_native
* Signature: (JIIIILbwapi/Color;)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_drawLineScreen_1native
(JNIEnv *, jobject, jlong, jint, jint, jint, jint, jobject);
/*
* Class: bwapi_Game
* Method: getScreenBuffer_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_getScreenBuffer_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getLatencyFrames_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getLatencyFrames_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getLatencyTime_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getLatencyTime_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getRemainingLatencyFrames_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getRemainingLatencyFrames_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getRemainingLatencyTime_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getRemainingLatencyTime_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getRevision_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getRevision_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: isDebug_native
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isDebug_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: isLatComEnabled_native
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_isLatComEnabled_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setLatCom_native
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setLatCom_1native
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: bwapi_Game
* Method: getReplayFrameCount_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getReplayFrameCount_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setGUI_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setGUI_1native__J
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setGUI_native
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setGUI_1native__JZ
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: bwapi_Game
* Method: getAPM_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getAPM_1native__J
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: getAPM_native
* Signature: (JZ)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getAPM_1native__JZ
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: bwapi_Game
* Method: setMap_native
* Signature: (JLjava/lang/String;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setMap_1native
(JNIEnv *, jobject, jlong, jstring);
/*
* Class: bwapi_Game
* Method: setFrameSkip_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setFrameSkip_1native__J
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setFrameSkip_native
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setFrameSkip_1native__JI
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: hasPath_native
* Signature: (JLbwapi/Position;Lbwapi/Position;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_hasPath_1native
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: bwapi_Game
* Method: setAlliance_native
* Signature: (JLbwapi/Player;Z)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setAlliance_1native__JLbwapi_Player_2Z
(JNIEnv *, jobject, jlong, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: setAlliance_native
* Signature: (JLbwapi/Player;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setAlliance_1native__JLbwapi_Player_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: setAlliance_native
* Signature: (JLbwapi/Player;ZZ)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setAlliance_1native__JLbwapi_Player_2ZZ
(JNIEnv *, jobject, jlong, jobject, jboolean, jboolean);
/*
* Class: bwapi_Game
* Method: setVision_native
* Signature: (JLbwapi/Player;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setVision_1native__JLbwapi_Player_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: setVision_native
* Signature: (JLbwapi/Player;Z)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setVision_1native__JLbwapi_Player_2Z
(JNIEnv *, jobject, jlong, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: setCommandOptimizationLevel_native
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setCommandOptimizationLevel_1native__J
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setCommandOptimizationLevel_native
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_bwapi_Game_setCommandOptimizationLevel_1native__JI
(JNIEnv *, jobject, jlong, jint);
/*
* Class: bwapi_Game
* Method: getRegionAt_native
* Signature: (JII)Lbwapi/Region;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getRegionAt_1native__JII
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: bwapi_Game
* Method: getRegionAt_native
* Signature: (JLbwapi/Position;)Lbwapi/Region;
*/
JNIEXPORT jobject JNICALL Java_bwapi_Game_getRegionAt_1native__JLbwapi_Position_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: getLastEventTime_native
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_bwapi_Game_getLastEventTime_1native
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setReplayVision_native
* Signature: (JLbwapi/Player;)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setReplayVision_1native__JLbwapi_Player_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: bwapi_Game
* Method: setReplayVision_native
* Signature: (JLbwapi/Player;Z)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setReplayVision_1native__JLbwapi_Player_2Z
(JNIEnv *, jobject, jlong, jobject, jboolean);
/*
* Class: bwapi_Game
* Method: setRevealAll_native
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setRevealAll_1native__J
(JNIEnv *, jobject, jlong);
/*
* Class: bwapi_Game
* Method: setRevealAll_native
* Signature: (JZ)Z
*/
JNIEXPORT jboolean JNICALL Java_bwapi_Game_setRevealAll_1native__JZ
(JNIEnv *, jobject, jlong, jboolean);
#ifdef __cplusplus
}
#endif
#endif