87 lines
2.9 KiB
C
87 lines
2.9 KiB
C
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#pragma once
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#include <BWAPI.h>
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#include "PlayerData.h"
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#include <set>
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#include <string>
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namespace BWAPI
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{
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class Unit;
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class Force;
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class PlayerImpl : public Player
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{
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private:
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int id;
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public:
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PlayerData* self;
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std::set<Unit*> units;
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void clear();
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PlayerImpl(int id);
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virtual int getID() const;
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virtual std::string getName() const;
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virtual const std::set<Unit*>& getUnits() const;
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virtual Race getRace() const;
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virtual PlayerType getType() const;
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virtual Force* getForce() const;
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virtual bool isAlly(Player* player) const;
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virtual bool isEnemy(Player* player) const;
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virtual bool isNeutral() const;
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virtual TilePosition getStartLocation() const;
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virtual bool isVictorious() const;
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virtual bool isDefeated() const;
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virtual bool leftGame() const;
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virtual int minerals() const;
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virtual int gas() const;
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virtual int gatheredMinerals() const;
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virtual int gatheredGas() const;
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virtual int repairedMinerals() const;
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virtual int repairedGas() const;
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virtual int refundedMinerals() const;
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virtual int refundedGas() const;
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virtual int spentMinerals() const;
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virtual int spentGas() const;
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virtual int supplyTotal() const;
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virtual int supplyUsed() const;
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virtual int supplyTotal(Race race) const;
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virtual int supplyUsed(Race race) const;
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virtual int allUnitCount(UnitType unit) const;
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virtual int visibleUnitCount(UnitType unit) const;
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virtual int completedUnitCount(UnitType unit) const;
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virtual int incompleteUnitCount(UnitType unit) const;
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virtual int deadUnitCount(UnitType unit) const;
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virtual int killedUnitCount(UnitType unit) const;
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virtual int getUpgradeLevel(UpgradeType upgrade) const;
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virtual bool hasResearched(TechType tech) const;
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virtual bool isResearching(TechType tech) const;
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virtual bool isUpgrading(UpgradeType upgrade) const;
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virtual BWAPI::Color getColor() const;
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virtual int getTextColor() const;
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virtual int maxEnergy(UnitType unit) const;
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virtual double topSpeed(UnitType unit) const;
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virtual int groundWeaponMaxRange(UnitType unit) const;
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virtual int airWeaponMaxRange(UnitType unit) const;
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virtual int weaponMaxRange(WeaponType weapon) const;
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virtual int sightRange(UnitType unit) const;
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virtual int groundWeaponDamageCooldown(UnitType unit) const;
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virtual int armor(UnitType unit) const;
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virtual int getUnitScore() const;
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virtual int getKillScore() const;
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virtual int getBuildingScore() const;
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virtual int getRazingScore() const;
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virtual int getCustomScore() const;
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virtual bool isObserver() const;
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virtual int getMaxUpgradeLevel(UpgradeType upgrade) const;
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virtual bool isResearchAvailable(TechType tech) const;
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virtual bool isUnitAvailable(UnitType unit) const;
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};
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};
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