190 lines
6.6 KiB
C
190 lines
6.6 KiB
C
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#pragma once
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#include <string>
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#include <set>
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#include "Type.h"
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namespace BWAPI
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{
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/** To get detailed information about what a unit is doing, you can use the Unit::getOrder method, which
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* will return an Order object. Note that a single command, like gather minerals, can consist of several
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* orders ( MoveToMinerals, HarvestMinerals2, MiningMinerals, ReturnMinerals, etc) which will indicate what
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* state the unit is in while executing the command. For information about how to issue commands to units,
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* go to Unit. */
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class Order : public Type
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{
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public:
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Order();
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Order(int id);
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/** Returns the name of this order. */
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const std::string &getName() const;
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const char *c_str() const;
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};
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namespace Orders
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{
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/** Given the name of an order, getOrder() will return the corresponding order object. */
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Order getOrder(std::string name);
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/** Returns the set of all the Orders. */
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const std::set<Order>& allOrders();
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void init();
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extern const Order Die;
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extern const Order Stop;
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extern const Order Guard;
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extern const Order PlayerGuard;
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extern const Order TurretGuard;
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extern const Order BunkerGuard;
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extern const Order Move;
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extern const Order AttackUnit;
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extern const Order AttackTile;
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extern const Order Hover;
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extern const Order AttackMove;
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extern const Order InfestedCommandCenter;
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extern const Order UnusedNothing;
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extern const Order UnusedPowerup;
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extern const Order TowerGuard;
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extern const Order VultureMine;
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extern const Order Nothing;
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extern const Order Nothing3;
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extern const Order CastInfestation;
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extern const Order InfestingCommandCenter;
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extern const Order PlaceBuilding;
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extern const Order BuildProtoss2;
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extern const Order ConstructingBuilding;
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extern const Order Repair;
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extern const Order PlaceAddon;
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extern const Order BuildAddon;
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extern const Order Train;
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extern const Order RallyPointUnit;
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extern const Order RallyPointTile;
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extern const Order ZergBirth;
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extern const Order ZergUnitMorph;
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extern const Order ZergBuildingMorph;
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extern const Order IncompleteBuilding;
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extern const Order BuildNydusExit;
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extern const Order EnterNydusCanal;
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extern const Order Follow;
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extern const Order Carrier;
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extern const Order ReaverCarrierMove;
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extern const Order CarrierIgnore2;
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extern const Order Reaver;
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extern const Order TrainFighter;
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extern const Order InterceptorAttack;
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extern const Order ScarabAttack;
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extern const Order RechargeShieldsUnit;
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extern const Order RechargeShieldsBattery;
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extern const Order ShieldBattery;
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extern const Order InterceptorReturn;
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extern const Order BuildingLand;
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extern const Order BuildingLiftOff;
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extern const Order DroneLiftOff;
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extern const Order LiftingOff;
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extern const Order ResearchTech;
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extern const Order Upgrade;
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extern const Order Larva;
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extern const Order SpawningLarva;
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extern const Order Harvest1;
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extern const Order Harvest2;
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extern const Order MoveToGas;
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extern const Order WaitForGas;
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extern const Order HarvestGas;
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extern const Order ReturnGas;
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extern const Order MoveToMinerals;
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extern const Order WaitForMinerals;
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extern const Order MiningMinerals;
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extern const Order Harvest3;
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extern const Order Harvest4;
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extern const Order ReturnMinerals;
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extern const Order Interrupted;
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extern const Order EnterTransport;
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extern const Order PickupIdle;
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extern const Order PickupTransport;
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extern const Order PickupBunker;
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extern const Order Pickup4;
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extern const Order PowerupIdle;
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extern const Order Sieging;
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extern const Order Unsieging;
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extern const Order InitCreepGrowth;
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extern const Order SpreadCreep;
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extern const Order StoppingCreepGrowth;
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extern const Order GuardianAspect;
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extern const Order ArchonWarp;
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extern const Order CompletingArchonsummon;
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extern const Order HoldPosition;
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extern const Order Cloak;
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extern const Order Decloak;
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extern const Order Unload;
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extern const Order MoveUnload;
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extern const Order FireYamatoGun;
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extern const Order CastLockdown;
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extern const Order Burrowing;
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extern const Order Burrowed;
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extern const Order Unburrowing;
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extern const Order CastDarkSwarm;
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extern const Order CastParasite;
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extern const Order CastSpawnBroodlings;
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extern const Order CastEMPShockwave;
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extern const Order NukeWait;
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extern const Order NukeTrain;
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extern const Order NukeLaunch;
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extern const Order NukePaint;
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extern const Order NukeUnit;
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extern const Order CastNuclearStrike;
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extern const Order NukeTrack;
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extern const Order CloakNearbyUnits;
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extern const Order PlaceMine;
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extern const Order RightClickAction;
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extern const Order CastRecall;
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extern const Order TeleporttoLocation;
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extern const Order CastScannerSweep;
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extern const Order Scanner;
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extern const Order CastDefensiveMatrix;
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extern const Order CastPsionicStorm;
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extern const Order CastIrradiate;
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extern const Order CastPlague;
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extern const Order CastConsume;
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extern const Order CastEnsnare;
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extern const Order CastStasisField;
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extern const Order CastHallucination;
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extern const Order Hallucination2;
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extern const Order ResetCollision;
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extern const Order Patrol;
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extern const Order CTFCOPInit;
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extern const Order CTFCOPStarted;
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extern const Order CTFCOP2;
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extern const Order ComputerAI;
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extern const Order AtkMoveEP;
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extern const Order HarassMove;
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extern const Order AIPatrol;
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extern const Order GuardPost;
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extern const Order RescuePassive;
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extern const Order Neutral;
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extern const Order ComputerReturn;
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extern const Order SelfDestrucing;
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extern const Order Critter;
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extern const Order HiddenGun;
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extern const Order OpenDoor;
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extern const Order CloseDoor;
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extern const Order HideTrap;
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extern const Order RevealTrap;
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extern const Order Enabledoodad;
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extern const Order Disabledoodad;
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extern const Order Warpin;
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extern const Order Medic;
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extern const Order MedicHeal1;
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extern const Order HealMove;
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extern const Order MedicHeal2;
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extern const Order CastRestoration;
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extern const Order CastDisruptionWeb;
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extern const Order CastMindControl;
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extern const Order DarkArchonMeld;
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extern const Order CastFeedback;
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extern const Order CastOpticalFlare;
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extern const Order CastMaelstrom;
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extern const Order JunkYardDog;
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extern const Order Fatal;
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extern const Order None;
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extern const Order Unknown;
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};
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}
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