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BWMirror-Generator/bwapi-master/Error.h

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2014-08-05 04:43:14 -04:00
#pragma once
#include <string>
#include <set>
#include "Type.h"
namespace BWAPI
{
class UnitType;
/** Functions in BWAPI may set an error code. To retrieve the error code, call Game::getLastError. */
class Error : public Type
{
public:
Error();
Error(int id);
/** Returns the name of the error. For example Errors::Insufficient_Minerals?.toString() will return a
* std::string object containing "Insufficient Minerals". */
std::string toString() const;
const char *c_str() const;
};
namespace Errors
{
/** Given the name of an error, this function will return the error code. For example:
* Errors::getError("Unbuildable Location") will return Errors::Unbuildable_Location?. */
Error getError(std::string name);
/** The set of all the error codes. */
const std::set<Error>& allErrors();
void init();
/** Returned if you try to order a unit or get information from a unit that no longer exists. */
extern const Error Unit_Does_Not_Exist;
/** Returned if you try to retrieve information about a unit that is not currently visible or is dead. */
extern const Error Unit_Not_Visible;
/** Returned when attempting to order a unit that BWAPI does not own (i.e. can't order enemy army to go
* away) */
extern const Error Unit_Not_Owned;
/** Returned when trying to order a unit to do something when it is performing another order or is in a
* state which prevents it from performing the desired order. For example, ordering a Terran Engineering
* Bay to upgrade something while it is already upgrading something else will return this error.
* Similarly, trying to train units from a factory that is lifted will return this error. */
extern const Error Unit_Busy;
/** Returned if you do something weird like try to build a Pylon with an SCV, or train Vultures in a
* Barracks, or order a Hydralisk to lay a spider mine. */
extern const Error Incompatible_UnitType;
/** Returned when trying to use a tech type with the wrong Unit::useTech method. */
extern const Error Incompatible_TechType;
/** Returned if you to do something like try to cancel an upgrade when the unit isn't upgrading. */
extern const Error Incompatible_State;
/** Returned if you try to research something that is already researched. */
extern const Error Already_Researched;
/** Returned if you try to upgrade something that is already fully upgraded. */
extern const Error Fully_Upgraded;
/** Returned if you try to research something that is already being researched. */
extern const Error Currently_Researching;
/** Returned if you try to upgrade something that is already being upgraded. */
extern const Error Currently_Upgrading;
/** Returned if you try to train or build something without enough minerals. */
extern const Error Insufficient_Minerals;
/** Returned if you try to train or build something without enough vespene gas. */
extern const Error Insufficient_Gas;
/** Returned if you try to train something without enough supply. */
extern const Error Insufficient_Supply;
/** Returned if you to do something like try to order a Defiler to cast a Dark Swarm without enough
* energy. */
extern const Error Insufficient_Energy;
/** Returned if you do something like try to train Medics when you don't have an Academy, or try to lay
* Spider Mines before spider mines have been researched. */
extern const Error Insufficient_Tech;
/** Returned if you do something like try to lay Spider Mines when your Vulture is out of Spider Mines.
* Same thing with Reavers and Scarabs. */
extern const Error Insufficient_Ammo;
/** Returned if you try to train more Interceptors than the Carrier can hold, try to train more Scarabs
* than a Reaver can hold, or try to load more units into a transport than there is space. */
extern const Error Insufficient_Space;
/** Returned if you try to build a barracks at TilePositions::None or something similar */
extern const Error Invalid_Tile_Position;
/** Returned if you try to construct a building on an unbuildable location */
extern const Error Unbuildable_Location;
/** Returned if you try to construct a building where the worker cannot reach based on static map data. */
extern const Error Unreachable_Location;
/** Returned if you order an immovable unit, like a Protoss Photon Cannon, to attack a unit that is out of
* range.*/
extern const Error Out_Of_Range;
/** Returned if you do something like order a Vulture to attack a flying unit. */
extern const Error Unable_To_Hit;
/** Returned if you try to get information that is not allowed with the given flag settings. For example,
* trying to read the enemy's resource counts while the CompleteMapInformation? flag is not enabled will
* return this error. Similarly, trying to read the coordinates of the screen or mouse while the UserInput
* flag is not enabled will also return this error. */
extern const Error Access_Denied;
/** Used when a file can't be found. */
extern const Error File_Not_Found;
/** Used for bad parameters, like passing NULL or an empty string. */
extern const Error Invalid_Parameter;
/** Used when no error has been encountered. */
extern const Error None;
/** Used when the error code is not recognized or can not be determined. */
extern const Error Unknown;
}
}