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BWMirror-Generator/bwapi4-includes/BWAPI/Order.h

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#pragma once
#include <BWAPI/Type.h>
namespace BWAPI
{
namespace Orders
{
/// Enumeration of unit orders
namespace Enum
{
/// Enumeration of unit orders
enum Enum
{
Die,
Stop,
Guard,
PlayerGuard,
TurretGuard,
BunkerGuard,
Move,
ReaverStop,
Attack1,
Attack2,
AttackUnit,
AttackFixedRange,
AttackTile,
Hover,
AttackMove,
InfestedCommandCenter,
UnusedNothing,
UnusedPowerup,
TowerGuard,
TowerAttack,
VultureMine,
StayInRange,
TurretAttack,
Nothing,
Unused_24,
DroneStartBuild,
DroneBuild,
CastInfestation,
MoveToInfest,
InfestingCommandCenter,
PlaceBuilding,
PlaceProtossBuilding,
CreateProtossBuilding,
ConstructingBuilding,
Repair,
MoveToRepair,
PlaceAddon,
BuildAddon,
Train,
RallyPointUnit,
RallyPointTile,
ZergBirth,
ZergUnitMorph,
ZergBuildingMorph,
IncompleteBuilding,
IncompleteMorphing,
BuildNydusExit,
EnterNydusCanal,
IncompleteWarping,
Follow,
Carrier,
ReaverCarrierMove,
CarrierStop,
CarrierAttack,
CarrierMoveToAttack,
CarrierIgnore2,
CarrierFight,
CarrierHoldPosition,
Reaver,
ReaverAttack,
ReaverMoveToAttack,
ReaverFight,
ReaverHoldPosition,
TrainFighter,
InterceptorAttack,
ScarabAttack,
RechargeShieldsUnit,
RechargeShieldsBattery,
ShieldBattery,
InterceptorReturn,
DroneLand,
BuildingLand,
BuildingLiftOff,
DroneLiftOff,
LiftingOff,
ResearchTech,
Upgrade,
Larva,
SpawningLarva,
Harvest1,
Harvest2,
MoveToGas,
WaitForGas,
HarvestGas,
ReturnGas,
MoveToMinerals,
WaitForMinerals,
MiningMinerals,
Harvest3,
Harvest4,
ReturnMinerals,
Interrupted,
EnterTransport,
PickupIdle,
PickupTransport,
PickupBunker,
Pickup4,
PowerupIdle,
Sieging,
Unsieging,
WatchTarget,
InitCreepGrowth,
SpreadCreep,
StoppingCreepGrowth,
GuardianAspect,
ArchonWarp,
CompletingArchonSummon,
HoldPosition,
QueenHoldPosition,
Cloak,
Decloak,
Unload,
MoveUnload,
FireYamatoGun,
MoveToFireYamatoGun,
CastLockdown,
Burrowing,
Burrowed,
Unburrowing,
CastDarkSwarm,
CastParasite,
CastSpawnBroodlings,
CastEMPShockwave,
NukeWait,
NukeTrain,
NukeLaunch,
NukePaint,
NukeUnit,
CastNuclearStrike,
NukeTrack,
InitializeArbiter,
CloakNearbyUnits,
PlaceMine,
RightClickAction,
SuicideUnit,
SuicideLocation,
SuicideHoldPosition,
CastRecall,
Teleport,
CastScannerSweep,
Scanner,
CastDefensiveMatrix,
CastPsionicStorm,
CastIrradiate,
CastPlague,
CastConsume,
CastEnsnare,
CastStasisField,
CastHallucination,
Hallucination2,
ResetCollision,
ResetHarvestCollision,
Patrol,
CTFCOPInit,
CTFCOPStarted,
CTFCOP2,
ComputerAI,
AtkMoveEP,
HarassMove,
AIPatrol,
GuardPost,
RescuePassive,
Neutral,
ComputerReturn,
InitializePsiProvider,
SelfDestructing,
Critter,
HiddenGun,
OpenDoor,
CloseDoor,
HideTrap,
RevealTrap,
EnableDoodad,
DisableDoodad,
WarpIn,
Medic,
MedicHeal,
HealMove,
MedicHoldPosition,
MedicHealToIdle,
CastRestoration,
CastDisruptionWeb,
CastMindControl,
DarkArchonMeld,
CastFeedback,
CastOpticalFlare,
CastMaelstrom,
JunkYardDog,
Fatal,
None,
Unknown,
MAX
};
}
}
/// An Order (Order type) represents a Unit's current action and can be retrieved with
/// UnitInterface::getOrder. It can also be used to identify the current state of the unit during
/// command execution (gathering minerals can consist of Orders::MoveToMinerals,
/// Orders::WaitForMinerals, Orders::MiningMinerals, etc.).
///
/// @see UnitInterface::getOrder
class Order : public Type<Order, Orders::Enum::Unknown>
{
public:
/// @copydoc Type::Type(int)
Order(int id = Orders::Enum::None);
};
/// Namespace containing unit orders
namespace Orders
{
/// Retrieves the set of all the Orders.
///
/// @returns Set of all Order types.
const Order::const_set& allOrders();
#ifdef BWAPI_DECL
#undef BWAPI_DECL
#endif
#define BWAPI_DECL(x) /** x */ extern const Order x
BWAPI_DECL(Die);
BWAPI_DECL(Stop);
BWAPI_DECL(Guard);
BWAPI_DECL(PlayerGuard);
BWAPI_DECL(TurretGuard);
BWAPI_DECL(BunkerGuard);
BWAPI_DECL(Move);
BWAPI_DECL(AttackUnit);
BWAPI_DECL(AttackTile);
BWAPI_DECL(Hover);
BWAPI_DECL(AttackMove);
BWAPI_DECL(InfestedCommandCenter);
BWAPI_DECL(UnusedNothing);
BWAPI_DECL(UnusedPowerup);
BWAPI_DECL(TowerGuard);
BWAPI_DECL(VultureMine);
BWAPI_DECL(Nothing);
BWAPI_DECL(CastInfestation);
BWAPI_DECL(InfestingCommandCenter);
BWAPI_DECL(PlaceBuilding);
BWAPI_DECL(CreateProtossBuilding);
BWAPI_DECL(ConstructingBuilding);
BWAPI_DECL(Repair);
BWAPI_DECL(PlaceAddon);
BWAPI_DECL(BuildAddon);
BWAPI_DECL(Train);
BWAPI_DECL(RallyPointUnit);
BWAPI_DECL(RallyPointTile);
BWAPI_DECL(ZergBirth);
BWAPI_DECL(ZergUnitMorph);
BWAPI_DECL(ZergBuildingMorph);
BWAPI_DECL(IncompleteBuilding);
BWAPI_DECL(BuildNydusExit);
BWAPI_DECL(EnterNydusCanal);
BWAPI_DECL(Follow);
BWAPI_DECL(Carrier);
BWAPI_DECL(ReaverCarrierMove);
BWAPI_DECL(CarrierIgnore2);
BWAPI_DECL(Reaver);
BWAPI_DECL(TrainFighter);
BWAPI_DECL(InterceptorAttack);
BWAPI_DECL(ScarabAttack);
BWAPI_DECL(RechargeShieldsUnit);
BWAPI_DECL(RechargeShieldsBattery);
BWAPI_DECL(ShieldBattery);
BWAPI_DECL(InterceptorReturn);
BWAPI_DECL(BuildingLand);
BWAPI_DECL(BuildingLiftOff);
BWAPI_DECL(DroneLiftOff);
BWAPI_DECL(LiftingOff);
BWAPI_DECL(ResearchTech);
BWAPI_DECL(Upgrade);
BWAPI_DECL(Larva);
BWAPI_DECL(SpawningLarva);
BWAPI_DECL(Harvest1);
BWAPI_DECL(Harvest2);
BWAPI_DECL(MoveToGas);
BWAPI_DECL(WaitForGas);
BWAPI_DECL(HarvestGas);
BWAPI_DECL(ReturnGas);
BWAPI_DECL(MoveToMinerals);
BWAPI_DECL(WaitForMinerals);
BWAPI_DECL(MiningMinerals);
BWAPI_DECL(Harvest3);
BWAPI_DECL(Harvest4);
BWAPI_DECL(ReturnMinerals);
BWAPI_DECL(Interrupted);
BWAPI_DECL(EnterTransport);
BWAPI_DECL(PickupIdle);
BWAPI_DECL(PickupTransport);
BWAPI_DECL(PickupBunker);
BWAPI_DECL(Pickup4);
BWAPI_DECL(PowerupIdle);
BWAPI_DECL(Sieging);
BWAPI_DECL(Unsieging);
BWAPI_DECL(InitCreepGrowth);
BWAPI_DECL(SpreadCreep);
BWAPI_DECL(StoppingCreepGrowth);
BWAPI_DECL(GuardianAspect);
BWAPI_DECL(ArchonWarp);
BWAPI_DECL(CompletingArchonSummon);
BWAPI_DECL(HoldPosition);
BWAPI_DECL(Cloak);
BWAPI_DECL(Decloak);
BWAPI_DECL(Unload);
BWAPI_DECL(MoveUnload);
BWAPI_DECL(FireYamatoGun);
BWAPI_DECL(CastLockdown);
BWAPI_DECL(Burrowing);
BWAPI_DECL(Burrowed);
BWAPI_DECL(Unburrowing);
BWAPI_DECL(CastDarkSwarm);
BWAPI_DECL(CastParasite);
BWAPI_DECL(CastSpawnBroodlings);
BWAPI_DECL(CastEMPShockwave);
BWAPI_DECL(NukeWait);
BWAPI_DECL(NukeTrain);
BWAPI_DECL(NukeLaunch);
BWAPI_DECL(NukePaint);
BWAPI_DECL(NukeUnit);
BWAPI_DECL(CastNuclearStrike);
BWAPI_DECL(NukeTrack);
BWAPI_DECL(CloakNearbyUnits);
BWAPI_DECL(PlaceMine);
BWAPI_DECL(RightClickAction);
BWAPI_DECL(CastRecall);
BWAPI_DECL(Teleport);
BWAPI_DECL(CastScannerSweep);
BWAPI_DECL(Scanner);
BWAPI_DECL(CastDefensiveMatrix);
BWAPI_DECL(CastPsionicStorm);
BWAPI_DECL(CastIrradiate);
BWAPI_DECL(CastPlague);
BWAPI_DECL(CastConsume);
BWAPI_DECL(CastEnsnare);
BWAPI_DECL(CastStasisField);
BWAPI_DECL(CastHallucination);
BWAPI_DECL(Hallucination2);
BWAPI_DECL(ResetCollision);
BWAPI_DECL(Patrol);
BWAPI_DECL(CTFCOPInit);
BWAPI_DECL(CTFCOPStarted);
BWAPI_DECL(CTFCOP2);
BWAPI_DECL(ComputerAI);
BWAPI_DECL(AtkMoveEP);
BWAPI_DECL(HarassMove);
BWAPI_DECL(AIPatrol);
BWAPI_DECL(GuardPost);
BWAPI_DECL(RescuePassive);
BWAPI_DECL(Neutral);
BWAPI_DECL(ComputerReturn);
BWAPI_DECL(SelfDestructing);
BWAPI_DECL(Critter);
BWAPI_DECL(HiddenGun);
BWAPI_DECL(OpenDoor);
BWAPI_DECL(CloseDoor);
BWAPI_DECL(HideTrap);
BWAPI_DECL(RevealTrap);
BWAPI_DECL(EnableDoodad);
BWAPI_DECL(DisableDoodad);
BWAPI_DECL(WarpIn);
BWAPI_DECL(Medic);
BWAPI_DECL(MedicHeal);
BWAPI_DECL(HealMove);
BWAPI_DECL(MedicHealToIdle);
BWAPI_DECL(CastRestoration);
BWAPI_DECL(CastDisruptionWeb);
BWAPI_DECL(CastMindControl);
BWAPI_DECL(DarkArchonMeld);
BWAPI_DECL(CastFeedback);
BWAPI_DECL(CastOpticalFlare);
BWAPI_DECL(CastMaelstrom);
BWAPI_DECL(JunkYardDog);
BWAPI_DECL(Fatal);
BWAPI_DECL(None);
BWAPI_DECL(Unknown);
#undef BWAPI_DECL
};
}