34 lines
976 B
C
34 lines
976 B
C
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#pragma once
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#include <BWAPI.h>
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#include "BulletData.h"
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#include <string>
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namespace BWAPI
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{
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class PlayerInterface;
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typedef PlayerInterface *Player;
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class BulletImpl : public BulletInterface
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{
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private:
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const BulletData* self;
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int index;
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public:
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BulletImpl(int index);
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virtual int getID() const override;
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virtual bool exists() const override;
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virtual Player getPlayer() const override;
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virtual BulletType getType() const override;
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virtual Unit getSource() const override;
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virtual Position getPosition() const override;
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virtual double getAngle() const override;
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virtual double getVelocityX() const override;
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virtual double getVelocityY() const override;
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virtual Unit getTarget() const override;
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virtual Position getTargetPosition() const override;
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virtual int getRemoveTimer() const override;
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virtual bool isVisible(Player player = nullptr) const override;
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};
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}
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