#pragma once
#include "SetContainer.h"
#include <BWAPI/Race.h>
#include <BWAPI/Filters.h>
namespace BWAPI
{
// Forward Declarations
class PlayerInterface;
typedef PlayerInterface *Player;
class Unitset;
class Playerset : public SetContainer<BWAPI::Player, std::hash<void*>>
public:
/// Returns the set of all units that every
/// player in this set owns.
///
/// @returns Unitset containing Playerset's units
/// @see PlayerInterface::getUnits
Unitset getUnits() const;
/// Returns the list of races that each player
/// in the set is.
/// @returns Race::set containing Playerset's races
/// @see PlayerInterface::getRace
Race::set getRaces() const;
/// Sets the alliance status with all players
/// contained in the Playerset.
/// @param allies Set to true to set the player
/// to allied, or false for enemy.
/// @param alliedVictory Set to true to turn on
/// allied victory, or false to disable it
/// @see Game::setAlliance
void setAlliance(bool allies = true, bool alliedVictory = true);
};
}