24 lines
348 B
C
24 lines
348 B
C
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#pragma once
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namespace BWAPI
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{
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struct BulletData
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{
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int id;
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int player;
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int type;
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int source;
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int positionX;
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int positionY;
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double angle;
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double velocityX;
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double velocityY;
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int target;
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int targetPositionX;
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int targetPositionY;
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int removeTimer;
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bool exists;
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bool isVisible[9];
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};
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}
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