30 lines
803 B
C
30 lines
803 B
C
|
#pragma once
|
||
|
|
||
|
#include <BWAPI/BulletType.h>
|
||
|
#include <BWAPI/Position.h>
|
||
|
|
||
|
namespace BWAPI
|
||
|
{
|
||
|
class Player;
|
||
|
class Unit;
|
||
|
class Bullet
|
||
|
{
|
||
|
protected:
|
||
|
virtual ~Bullet() {};
|
||
|
public:
|
||
|
virtual int getID() const = 0;
|
||
|
virtual Player* getPlayer() const = 0;
|
||
|
virtual BulletType getType() const = 0;
|
||
|
virtual Unit* getSource() const = 0;
|
||
|
virtual Position getPosition() const = 0;
|
||
|
virtual double getAngle() const = 0;
|
||
|
virtual double getVelocityX() const = 0;
|
||
|
virtual double getVelocityY() const = 0;
|
||
|
virtual Unit* getTarget() const = 0;
|
||
|
virtual Position getTargetPosition() const = 0;
|
||
|
virtual int getRemoveTimer() const = 0;
|
||
|
virtual bool exists() const = 0;
|
||
|
virtual bool isVisible() const = 0;
|
||
|
virtual bool isVisible(Player* player) const = 0;
|
||
|
};
|
||
|
}
|