18 lines
315 B
C
18 lines
315 B
C
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#pragma once
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namespace BWAPI
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{
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struct GameInstance
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{
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DWORD serverProcessID;
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bool isConnected;
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//time_t lastKeepAliveTime;
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DWORD lastKeepAliveTime;
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};
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struct GameTable
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{
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GameTable() {}
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static const int MAX_GAME_INSTANCES = 8;
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GameInstance gameInstances[MAX_GAME_INSTANCES];
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};
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}
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