package bwapi4;
import bwapi4.*;
import java.util.Map;
import java.util.HashMap;
import java.util.Collection;
import java.util.List;
public class Playerset {
public List<Unit> getUnits() {
return getUnits_native(pointer);
}
public void setAlliance(boolean allies) {
setAlliance_native(pointer, allies);
public void setAlliance() {
setAlliance_native(pointer);
public void setAlliance(boolean allies, boolean alliedVictory) {
setAlliance_native(pointer, allies, alliedVictory);
private static Map<Long, Playerset> instances = new HashMap<Long, Playerset>();
private Playerset(long pointer) {
this.pointer = pointer;
private static Playerset get(long pointer) {
if (pointer == 0 ) {
return null;
Playerset instance = instances.get(pointer);
if (instance == null ) {
instance = new Playerset(pointer);
instances.put(pointer, instance);
return instance;
private long pointer;
private native List<Unit> getUnits_native(long pointer);
private native void setAlliance_native(long pointer, boolean allies);
private native void setAlliance_native(long pointer);
private native void setAlliance_native(long pointer, boolean allies, boolean alliedVictory);