adjusted assimp import processing parameters to fix things like texture coordinates (flip to proper orientation)
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@ -56,7 +56,11 @@ int main(int argc, char *argv[])
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aiProcess_RemoveRedundantMaterials |
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aiProcess_SortByPType |
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aiProcess_OptimizeMeshes |
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aiProcess_OptimizeGraph
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aiProcess_OptimizeGraph |
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aiProcess_GenUVCoords |
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aiProcess_TransformUVCoords |
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aiProcess_FlipUVs |
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aiProcess_FindInvalidData
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);
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if (!scene)
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