added command line option to override the output filename/path
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fb15ed80cb
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624c09ab82
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@ -17,19 +17,33 @@ int main(int argc, char *argv[])
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if (argc == 1)
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if (argc == 1)
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{
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{
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printf("Usage: assimptomesh.exe [--showinfo] inputfile\n\n");
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printf("Usage: assimptomesh.exe [--showinfo] [--out=outputfile] inputfile\n\n");
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return 0;
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return 0;
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}
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}
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// input file is always the last argument
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// input file is always the last argument
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std::string file = argv[argc - 1];
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std::string file = argv[argc - 1];
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std::string outputFile;
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bool showInfo = false;
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bool showInfo = false;
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// find any options
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// find any options
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for (int i = 1; i < argc - 1; ++i)
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for (int i = 1; i < argc - 1; ++i)
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{
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{
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if (strcmp(argv[i], "--showinfo") == 0)
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std::string arg = argv[i];
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if (arg == "--showinfo")
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showInfo = true;
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showInfo = true;
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else if (arg.substr(0, 6) == "--out=")
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{
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if (arg.length() == 6)
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{
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printf("Missing output filename.\n");
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return 1;
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}
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outputFile = arg.substr(6);
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}
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}
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}
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// attempt to load the input file
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// attempt to load the input file
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@ -52,13 +66,16 @@ int main(int argc, char *argv[])
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}
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}
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printf("Scene loaded.\n");
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printf("Scene loaded.\n");
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// input file loaded, now get the output filename
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// input file loaded, now get the output filename (if not provided via command line)
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std::string outputFile = GetMeshFilenameFromInput(file);
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if (outputFile.length() == 0)
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{
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outputFile = GetMeshFilenameFromInput(file);
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if (outputFile.length() == 0)
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if (outputFile.length() == 0)
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{
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{
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printf("Unable to determine output mesh filename from the input file name.\n\n");
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printf("Unable to determine output mesh filename from the input file name.\n\n");
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return 1;
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return 1;
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}
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}
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}
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printf("Output file: %s\n", outputFile.c_str());
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printf("Output file: %s\n", outputFile.c_str());
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// optionally show info about the entire scene before doing the conversion
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// optionally show info about the entire scene before doing the conversion
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