diff --git a/AssimpToMesh/AssimpToMesh.vcxproj b/AssimpToMesh/AssimpToMesh.vcxproj
index dd52f56..ae4545e 100644
--- a/AssimpToMesh/AssimpToMesh.vcxproj
+++ b/AssimpToMesh/AssimpToMesh.vcxproj
@@ -80,10 +80,12 @@
+
+
diff --git a/AssimpToMesh/AssimpToMesh.vcxproj.filters b/AssimpToMesh/AssimpToMesh.vcxproj.filters
index 5b5e15e..b0ec862 100644
--- a/AssimpToMesh/AssimpToMesh.vcxproj.filters
+++ b/AssimpToMesh/AssimpToMesh.vcxproj.filters
@@ -21,10 +21,16 @@
Source Files
+
+ Source Files
+
Header Files
+
+ Header Files
+
\ No newline at end of file
diff --git a/AssimpToMesh/src/assimputils/assimpsceneinfo.cpp b/AssimpToMesh/src/assimputils/assimpsceneinfo.cpp
new file mode 100644
index 0000000..211191b
--- /dev/null
+++ b/AssimpToMesh/src/assimputils/assimpsceneinfo.cpp
@@ -0,0 +1,25 @@
+#include "utils.h"
+
+bool IsSceneAnimated(const aiScene *scene)
+{
+ return scene->HasAnimations();
+}
+
+bool IsSceneSkeletal(const aiScene *scene)
+{
+ for (unsigned int i = 0; i < scene->mNumMeshes; ++i)
+ {
+ if (scene->mMeshes[i]->HasBones())
+ return true;
+ }
+
+ return false;
+}
+
+bool IsSceneStatic(const aiScene *scene)
+{
+ if (IsSceneAnimated(scene) || IsSceneSkeletal(scene))
+ return false;
+ else
+ return true;
+}
diff --git a/AssimpToMesh/src/assimputils/utils.h b/AssimpToMesh/src/assimputils/utils.h
new file mode 100644
index 0000000..525ec6c
--- /dev/null
+++ b/AssimpToMesh/src/assimputils/utils.h
@@ -0,0 +1,11 @@
+#ifndef __ASSIMPUTILS_UTILS_H_INCLUDED__
+#define __ASSIMPUTILS_UTILS_H_INCLUDED__
+
+#include
+#include
+
+bool IsSceneAnimated(const aiScene *scene);
+bool IsSceneSkeletal(const aiScene *scene);
+bool IsSceneStatic(const aiScene *scene);
+
+#endif
diff --git a/AssimpToMesh/src/main.cpp b/AssimpToMesh/src/main.cpp
index 3b44270..23b41e8 100644
--- a/AssimpToMesh/src/main.cpp
+++ b/AssimpToMesh/src/main.cpp
@@ -7,6 +7,7 @@
#include
#include "utils/utils.h"
+#include "assimputils/utils.h"
int main(int argc, char *argv[])
{
@@ -46,5 +47,8 @@ int main(int argc, char *argv[])
return 1;
}
+ printf("Scene loaded.\n");
+ printf("Animated? %d\nSkeletal? %d\nStatic? %d\n", IsSceneAnimated(scene), IsSceneSkeletal(scene), IsSceneStatic(scene));
+
return 0;
}