revert back to Assimp 2.x for all builds, since there seems to be some issues building 3.x on OSX (and 3.x isn't in Homebrew yet either)

This commit is contained in:
gered 2012-09-23 12:40:28 -04:00
parent a7e7463110
commit 10d11a5a65
8 changed files with 12 additions and 12 deletions

View file

@ -1,7 +1,7 @@
#ifndef __ASSIMPUTILS_TYPES_H_INCLUDED__
#define __ASSIMPUTILS_TYPES_H_INCLUDED__
#include <assimp/types.h>
#include <assimp/aiTypes.h>
#include <vector>
#include <map>

View file

@ -1,8 +1,8 @@
#ifndef __ASSIMPUTILS_UTILS_H_INCLUDED__
#define __ASSIMPUTILS_UTILS_H_INCLUDED__
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/assimp.hpp>
#include <assimp/aiScene.h>
#include <map>
#include <vector>

View file

@ -2,7 +2,7 @@
#define __CONVERT_CONVERT_H_INCLUDED__
#include <string>
#include <assimp/scene.h>
#include <assimp/aiScene.h>
void ConvertStatic(const std::string &outfile, const aiScene *scene);
void ConvertSkeletalAnimated(const std::string &outfile, const aiScene *scene);

View file

@ -3,7 +3,7 @@
#include <stdio.h>
#include <vector>
#include <assimp/types.h>
#include <assimp/aiTypes.h>
#include "../assimputils/types.h"
#include "meshmaterial.h"
#include "meshtriangle.h"

View file

@ -3,8 +3,8 @@
#include <stdint.h>
#include <string>
#include <assimp/vector3.h>
#include <assimp/quaternion.h>
#include <assimp/aiVector3D.h>
#include <assimp/aiQuaternion.h>
#include <vector>
struct MeshJoint

View file

@ -2,7 +2,7 @@
#define __CONVERT_MESHMATERIAL_H_INCLUDED__
#include <string>
#include <assimp/material.h>
#include <assimp/aiMaterial.h>
struct MeshMaterial
{

View file

@ -2,9 +2,9 @@
#include <string>
#include <stdexcept>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <assimp/assimp.hpp>
#include <assimp/aiScene.h>
#include <assimp/aiPostProcess.h>
#include "utils/utils.h"
#include "assimputils/utils.h"

View file

@ -1,7 +1,7 @@
#ifndef __NODETREE_NODETREE_H_INCLUDED__
#define __NODETREE_NODETREE_H_INCLUDED__
#include <assimp/scene.h>
#include <assimp/aiScene.h>
#include <string>
void Walk(const aiScene *scene, const std::string &filename);